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  • ...ave you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling ...n with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 04:09, 20 December 2022
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ...f the screen will show statistics about the fortress wealth, measured in {{DFtext|☼|yellow}}, informally called [[currency|dwarf bucks]]. ...hen it is an exact amount. If it's {{DFtext|olive|olive}} and ends in a {{DFtext|?|olive}} then it's an approximate number. Numbers are approximate if your
    15 KB (2,563 words) - 17:13, 29 June 2012
  • To save and quit back to the main menu, select {{DFtext|Save Game}}. Note that there is no "save and continue" option, but saves ca ...t select either}} {{DFtext|Retire the Fortress (for the time being)}} or {{DFtext|Abandon the Fortress to Ruin}}! These will essentially cause you to lose yo
    94 KB (16,288 words) - 20:22, 16 June 2024
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext| |7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext| |7:7:1}} list of Armor items
    17 KB (2,712 words) - 21:07, 19 June 2023
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,763 words) - 06:37, 14 April 2013
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create new world}} option in the main menu with the following options: * {{DFtext|World map size}} at {{DFtext|Medium|3:1}}
    86 KB (14,762 words) - 09:59, 24 June 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,920 words) - 02:27, 8 August 2014
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext| |7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext| |7:7:1}} list of Armor items
    17 KB (2,763 words) - 20:20, 11 January 2023
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options: * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    82 KB (14,401 words) - 20:24, 16 June 2024
  • *{{DFtext|W|6:1}}{{Verify|Premium version icons}} - This animal is semi-wild. *{{DFtext|T|7:1}}{{Verify|Premium version icons}} - This animal is trained.
    9 KB (1,344 words) - 02:37, 4 March 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (561 words) - 04:03, 20 December 2022
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors
    3 KB (421 words) - 21:56, 28 June 2014
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in versions prior to v50, these attributes can n * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (571 words) - 14:51, 9 January 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, w # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - outdoors
    4 KB (667 words) - 23:45, 8 November 2023
  • ...d {{DFtext|X|purple}}, with the screen showing {{DFtext|Hidden|red}} and {{DFtext|Blocked|red}}. Maneuver the square so it's inside of one of the 3x3 rooms ...queeze through the diagonal opening into the workshop, but sometimes the {{DFtext|X|green}}'s will entirely wall off the workshop from the hall. If you build
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...n moved there yet. When the item arrives at the depot it will change to {{DFtext|[TRADING]|yellow}}. ...↓}}, and select an item for trading with {{K|Enter}}, which will cause a {{DFtext|[T]}} to appear next to it, marking it as part of the deal you're planning
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,341 words) - 01:14, 18 June 2024
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,336 words) - 03:51, 20 December 2022

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