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  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (203 words) - 19:33, 5 October 2012
  • ...es of stone can also be requested from the [[liaison]], provided that your home civilization, or the trading race, has access to it.
    13 KB (2,087 words) - 02:06, 22 August 2023
  • With very low site numbers only the civilization's home settlements may exist after a few years of history with a high probability
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...t, death, and disease regions kill plant life, while nightmare regions are home to [[Bogeyman|bogeymen]]. Primordial evil areas are eternal, but circumstan
    11 KB (1,758 words) - 04:01, 20 December 2022
  • The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement fr
    2 KB (353 words) - 20:42, 28 April 2014
  • ...likely it's the same as any case where the entire caravan fails to return home.
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...y a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|cre
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    89 KB (5,482 words) - 21:56, 10 January 2023
  • ...e, the new administrator of the holding will thus be unable to be recalled home by your messengers.
    5 KB (843 words) - 18:03, 28 March 2024
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in,
    24 KB (3,511 words) - 20:53, 15 November 2021
  • Enraged by their loss, the dwarves set out to find the elf's home, based in the world's first tree. They startled the engrossed elf who fled
    51 KB (8,136 words) - 13:53, 17 April 2024
  • File:Shootcommon 1063 main.png|All the comforts of home.
    7 KB (1,217 words) - 14:53, 9 May 2024
  • ...there aren't any recent events, and he's happy to have arrived at his new home. The second section shows his likes, and the third section, which is new to
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in,
    24 KB (3,120 words) - 20:53, 15 November 2021
  • ...sion. Items stolen in history gen will be scattered around that creature's home.
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...poable setup so your would-be archologists to dig up and exploit their new home. The more Fun you leave behind, the harder it will be for your second wave
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    5 KB (897 words) - 00:37, 14 May 2024
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    28 KB (3,067 words) - 01:38, 30 June 2012
  • ...use may come out unscathed. Overall, if you leave an open path from their home, magma crabs can be quite disrupting and dangerous, but any potential threa
    3 KB (437 words) - 03:40, 20 December 2022
  • ...ending on how many biomes are contained in your site). Each biome will be home to different [[creature]]s as well as different types of rock and [[stone|r
    11 KB (1,876 words) - 21:35, 14 December 2011

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