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  • ...Weather, Temperature, and Time. You can also press {{k|s}} to cover every map tile in snow, {{k|m}} to make everything muddy, and {{k|x}} to remove all m ...l not change the dimensions of the arena; they can only change the initial tiles and fluids present.
    10 KB (1,590 words) - 19:08, 16 October 2023
  • * {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement ** {{k|y}} to recenter the map on your fort
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...|l}}ook command will tell you. In addition to being useful for identifying tiles and creatures, you can also view creatures' equipment and what items are si | Switch between the world map and additional info
    31 KB (5,165 words) - 02:51, 20 December 2022
  • Almost all workshops measure 3 tiles square, 3×3, but a few are 5×5, or even a single tile. Not all squares of ...is from the basic raw materials that can be found throughout your average map. A Tier-1 workshop processes raw materials directly; a Tier-2 workshop proc
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ** A dwarf will clear the tiles where he/she builds from all scattered objects ('''stone !!!''') before sta ...to walk a lot of tiles to reach the forest, depending on the fortress and map layout. A stone hauler, on the other hand, might be chosen because of her s
    11 KB (1,717 words) - 04:47, 29 January 2023
  • As long as at least one tile of clay is available on your fortress map, you will be able to harvest clay infinitely. Collected clay appears as a b ...to create clay soil tiles in areas where there are no naturally occurring tiles. When an underground plant ([[tree]]s, [[shrub]]s, [[grass]] or moss) grows
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...release have been fixed, and large beasts should move off the edge of the map again. Over in adventure mode, inappropriate creatures shouldn't yell 'iden *Stopped inaccessible pile tiles from stopping bin/barrel placement throughout pile
    2 KB (280 words) - 11:05, 11 January 2018
  • Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shi ...vel before moving on to another - even to the point of moving far across a map to do so. They seem to mine top levels over lower ones. If no mining-design
    3 KB (559 words) - 03:43, 20 December 2022
  • [[Image:unknown tile.png|thumb|center|500px|Unknown tiles. There is a second unknown tile above the cursor as well, and it looks the {{Category|Map tiles}}
    605 bytes (93 words) - 04:05, 20 December 2022
  • ...hair]]). Corpses must be within the necromancer's line of sight – about 15 tiles – to be animated. Necromancers do this by gesturing; raising of the dead ...[[immigration|migrant wave]], but only if their tower or town is within 20 tiles of your fortress. As such, picking a location within that distance of such
    37 KB (6,081 words) - 22:22, 28 November 2023
  • An "Open space" is a [[map tile]] state that indicates there is nothing there - no floor, no walls, no {{Category|map tiles}}
    437 bytes (70 words) - 03:46, 20 December 2022
  • ...ing about it for the current caravan - the wagons will '''not''' enter the map, but any pack animals will still show up and try to find their way to your ...t least three tiles wide, from your current trade depot to the edge of the map with no obstructions. You may need to cut down [[tree]]s, smooth [[boulder]
    1 KB (223 words) - 04:02, 20 December 2022
  • A shrub is a type of map tile, similar to [[tree]]s and [[wall]]s in that they are a tiletype that c {{Category|Map tiles}}
    3 KB (502 words) - 02:15, 29 April 2024
  • ...before you continue. It may not be possible to convert anymore unrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine t ...ere that magma flow was. Go as deep as you want, the bottom Z level of the map should be very close though. Start to mine out the area. You'll find you ca
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...ow big it is is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never ...om accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the
    5 KB (925 words) - 04:05, 20 December 2022
  • :Here's the first substantial update to the fortress's world map screen. New raid options are available, and it shouldn't be hard for you to *Made clean jobs continue to nearby tiles
    3 KB (500 words) - 20:48, 10 March 2018
  • * {{bugl|9593}}: Caravans/invasions sometimes get "stuck" off-map **Workaround: teleport merchants on to map with dfhack
    7 KB (1,073 words) - 03:37, 20 December 2022
  • * Left-click to select an option. This includes list items, tabs, map tiles and various controls. * Right-click on map border to move view.
    2 KB (254 words) - 03:44, 20 December 2022
  • A '''boulder''' is a [[map tile]] that occurs randomly across the surface of the world, which represen {{Category|Map tiles}}
    1 KB (234 words) - 03:11, 20 December 2022
  • Ghosts are able to pass through walls, doors, floors, and other impassable tiles. They can open [[hatch]]es (even when [[mechanism|mechanically-linked]]{{bu ...in a squad, and send this squad on another mission. While the squad is off-map, engrave a memorial slab to the ghost and place it down - when the squad co
    10 KB (1,571 words) - 03:25, 20 December 2022

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