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  • Enraged by their loss, the dwarves set out to find the elf's home, based in the world's first tree. They startled the engrossed elf who fled
    51 KB (8,136 words) - 13:53, 17 April 2024
  • File:Shootcommon 1063 main.png|All the comforts of home.
    7 KB (1,217 words) - 14:53, 9 May 2024
  • ...there aren't any recent events, and he's happy to have arrived at his new home. The second section shows his likes, and the third section, which is new to
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in,
    24 KB (3,120 words) - 20:53, 15 November 2021
  • ...sion. Items stolen in history gen will be scattered around that creature's home.
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...poable setup so your would-be archologists to dig up and exploit their new home. The more Fun you leave behind, the harder it will be for your second wave
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    5 KB (897 words) - 00:37, 14 May 2024
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    28 KB (3,067 words) - 01:38, 30 June 2012
  • ...use may come out unscathed. Overall, if you leave an open path from their home, magma crabs can be quite disrupting and dangerous, but any potential threa
    3 KB (437 words) - 03:40, 20 December 2022
  • ...ending on how many biomes are contained in your site). Each biome will be home to different [[creature]]s as well as different types of rock and [[stone|r
    11 KB (1,876 words) - 21:35, 14 December 2011
  • *HOME (not useful)
    4 KB (531 words) - 21:44, 21 December 2012
  • : ''If you don't want it edited, put it on your Home page and link to it.''
    105 KB (15,535 words) - 16:20, 15 May 2024
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • Caves are sometimes home to named creatures and semimegabeasts such as [[ettin]]s. If a cave is inha
    2 KB (346 words) - 21:37, 30 January 2012
  • ...play ''Dwarf Fortress'' remotely with native UI. A server can be set up at home, or on DigitalOcean, AWS or other hosting service.
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ...likely it's the same as any case where the entire caravan fails to return home.
    11 KB (1,909 words) - 17:59, 30 March 2024
  • ...ntially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have l
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...t, death, and disease regions kill plant life, while nightmare regions are home to [[Bogeyman|bogeymen]]. Primordial evil areas are eternal, but circumstan
    13 KB (2,011 words) - 15:01, 5 March 2024
  • * Hunting requires chasing animals across the map, almost invariably far from home. For maximum safety, you're better off disabling your hunters.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...t, and left the Born Dunes. They returned to the Grand Lancers's ancestral home in the far east and left the death and destruction far behind them.
    5 KB (821 words) - 22:13, 25 July 2021

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