v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...s mostly cleared of snow. The pond of 15 squares I selected as my initial cave farm irrigation source remains solid ice, but it should thaw within days. ...now I've got to gather as much as I can before winter. We got a few tiny crops in.
    10 KB (1,650 words) - 14:02, 11 January 2011
  • However, there's more to be considered: the crops from your fields will be taken to the food stockpile; from there, they may It is not guaranteed that the [[cave river]] will flood when you find it, but this often happens. It's also not
    16 KB (2,124 words) - 20:32, 6 February 2014
  • ...et_pod|sweet pods]], [[pig_tail|pig tails]], [[dimple_cup|dimple cups]], [[cave wheat]], [[quarry_bush|quarry bushes]] and, of course, [[plump_helmet|plump One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh :''Main article: [[Giant cave spider]]''
    10 KB (1,741 words) - 04:52, 3 April 2012
  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    16 KB (2,691 words) - 03:30, 20 December 2022
  • '''Cave Crab''' - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. It can al '''Cave Bulb''' - Milled into spice, or brewed into a drink, this is a grand additi
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...ing through winter, in the previous version you could not. Also, different crops can be planted in different seasons. Plump Helmet is the only one I've seen ...'t available otherwise. One thing to be aware of is that you will not find cave-dwelling plants above-ground, so I won't be pulling any Plump Helmets above
    76 KB (13,750 words) - 14:55, 24 November 2021
  • * [[Cave wheat]] ...e row (shown in blue in the floor plan) over a [[river]]; the outside or [[cave river]] can both be used, while channels, ponds, and flooded areas cannot.
    1 KB (169 words) - 15:49, 8 December 2011
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...so 6 bags max with this approach. Even if you don't plan on growing much [[cave wheat]], starting with 1 seed and getting the free bag, and planting that o
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    18 KB (3,021 words) - 16:30, 27 May 2024
  • ...ou have [[revealed tile|discovered]] a [[underground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
    5 KB (799 words) - 20:42, 22 February 2012
  • ...[[seed]]s take only about 25 days to grow, rather than the 42 required for cave wheat, and they can be planted in any season.
    825 bytes (114 words) - 02:16, 28 April 2024
  • .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf life if kept free of [[vermin]]. It is als ...us screen. Flour is more valuable than the raw [[crop]], (20☼ per unit for cave wheat flour and longland flour, 25☼ per unit for whip vine flour), and pr
    2 KB (339 words) - 16:51, 8 December 2011
  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...so an empty field will look identical to a fully planted field until your crops are ready for harvest. ...her 3×3 farm. Set it to produce [[sweet pod]]s in the spring and summer, [[cave wheat]] or [[pig tail]]s (your choice) in the fall (autumn), and [[plump he
    86 KB (14,762 words) - 09:59, 24 June 2024
  • ...at and pig tails. Are stores are empty but we manage to cook and brew our crops in time for dinner. ...e a ton of steel and leather now! We also grabbed an excess of fine giant cave spider silk!
    11 KB (1,857 words) - 03:20, 5 September 2015
  • do windows allow light in? to fight [[Cave adaptation]] --[[User:Corhen|Corhen]] 22:24 24 december 2008 ...at it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lun
    6 KB (984 words) - 21:55, 8 March 2010
  • ...d excessive amounts of time in {{DFtext|Dark|0:1}} areas may suffer from [[cave adaptation]]. When the "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" * To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such
    4 KB (667 words) - 23:45, 8 November 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)