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  • ...ply to a position (such as monarch, dungeon master, etc) and should follow the [POSITION:POSITION_NAME] token. | The position holder is not subjected to the Dwarven Economy.
    13 KB (2,033 words) - 20:13, 9 December 2011
  • '''Farming''' is the action of growing [[crops]] for [[food]], [[alcohol]] production and [[clot ...ith {{k|u}}{{k|m}}{{k|k}}{{k|h}}). It requires [[seeds]] and a worker with the "Farming (Fields)" [[labor]] enabled.
    12 KB (2,023 words) - 01:41, 16 October 2023
  • ...worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[fortress mode]] and playable in [[adventurer mode]]. ...or various types of [[clay]] and [[sand]]. When trading with elves, unless the player seeks to intentionally antagonize them, they must be very careful to
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.
    26 KB (3,515 words) - 06:27, 14 February 2024
  • ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...won't be able to fish in the ocean in this embark; you may wish to abandon the fort and start again elsewhere.
    18 KB (2,532 words) - 20:05, 3 May 2023
  • '''Slade''' is the stone that makes up the surrounding layers of [[Hell|eerie cavern]]s. After dwarves dig deep enough ...nd ''9.348 times as dense as platinum'', and thus the heaviest material in the game.
    7 KB (1,169 words) - 14:24, 3 May 2024
  • '''Slade''' is the stone that makes up the surrounding layers of [[Hell|eerie cavern]]s. After dwarves dig deep enough ...nd ''9.348 times as dense as platinum'', and thus the heaviest material in the game.
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,077 words) - 13:35, 15 September 2014
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,077 words) - 13:35, 15 September 2014
  • ...(such as undead invasions), but much of this was stripped out by the time the first version of ''Dwarf Fortress'' was actually released. ..., and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=4175 proper tools], editing them is fai
    7 KB (1,083 words) - 03:19, 20 December 2022
  • please use the following template to add new world examples [[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
    28 KB (3,067 words) - 01:38, 30 June 2012
  • :''This page is about the creature. For the structure, see [[Wagon (embark)]]'' ...pass your site and you will only be able to trade for what is available on the merchants' pack animals.
    8 KB (1,249 words) - 04:06, 20 December 2022
  • ...[[metalsmith's forge]] (in the Furniture menu) with 1 bar, by a dwarf with the [[trapping]] labor enabled. An animal trap can be made from [[wood]] or [[m Like cages, animal traps are stored in an animal [[stockpile]]. To set the pile to accept only empty traps, go to its settings and {{k|b}}lock all ite
    5 KB (847 words) - 14:31, 8 March 2024
  • ...]. It is not possible to found a fort solely in an oceanic [[biome]]; some land is needed. ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface.
    5 KB (796 words) - 18:59, 31 July 2012
  • ''(For information on the wagon carrying your goods during embark, see [[Wagon (embark)]].)'' [[Image:Depot alley.png|thumb|right|A depot in the fortress, with a narrow, trapped accessway.]]
    6 KB (1,029 words) - 14:05, 31 May 2014
  • ...king for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]'' ...ng - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square,
    8 KB (1,103 words) - 07:21, 2 December 2023
  • ...al Map, and the biome's information will be displayed on the right side of the screen. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    8 KB (1,183 words) - 08:09, 21 January 2023
  • ...to check which biomes are in a potential embark, the player needs to move the mouse pointer over each tile. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    8 KB (1,170 words) - 07:01, 3 March 2024
  • ...designated for slaughter in the {{k|u}} [[Unit_list|Creatures]] menu under the Pets/Livestock tab. Slaughtering is instantaneous once the animal has been led to the butcher's shop. [[Pet]]s cannot be slaughtered.
    5 KB (843 words) - 02:35, 2 February 2024
  • ...king for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]'' ...ng - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square,
    13 KB (1,766 words) - 20:22, 15 May 2024

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