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  • | Any existing [[murky pool]] will dry up immediately. [[River]]s are unaffected. | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    5 KB (800 words) - 00:49, 16 May 2024
  • Any existing [[Murky pool]] will dry up immediately. [[River]]s are unaffected. If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    4 KB (682 words) - 08:07, 18 November 2013
  • ...lizations. You will find these outcasts hiding in abandoned [[house]]s and underground cells. Unlike bandits, criminals are often considered productive members of * Drink fresh [[water]] directly from a [[river]], or fill your waterskin (or any other container; a [[backpack]], for exam
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...If you have low enough memory you'll forget areas of large locations like underground catacombs while you're still in them, making finding your way very confusin ...eling through rivers, try going to a spot where the river becomes a "minor river(single dark blue line.)" Brooks are obviously also safe to cross.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...t much of a fight. The dwarves quickly locked the doors to the underground river, but the bronze colossus broke the doors down and continued his massive ram ...nd I was going to flooding some new farms to the eastern beach of the cave river. When suddenly more immigrants appear! Yeah, 5 masons, 7 carpenters, speard
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...to your dwarves after spending too much time underground beyond the [[cave river]]. Every frame spent in a [[Tile attributes|Dark]] tile increases its "cave ...ous levels, and keeping your bedrooms and meeting areas west of the [[cave river]] will prevent it from accumulating at all. Prolonged, regular exposure to
    7 KB (1,128 words) - 02:29, 15 May 2024
  • ...[[revealed tile]], including in [[open space]] (over the [[chasm]] or a [[river]], for instance), or on top of a [[building]] or [[stockpile]]. (If any ti ...er source, place a zone next to a constructed or natural [[murky pool]], [[river]], or [[channel]] full of ''[[Water#Salt_Water|fresh]]'' water. If the wat
    13 KB (2,336 words) - 19:05, 30 August 2021
  • === [[River]]s === === Underground ===
    8 KB (1,183 words) - 08:09, 21 January 2023
  • === [[River]]s === === Underground ===
    6 KB (949 words) - 00:36, 23 June 2014
  • ...ntage of lakes without tapping all of it at once, or to get water from a [[river]] without flooding the whole fortress. You can get water from the [[ocean]] ...olve constructing a specific building, but rather by hollowing out a great underground chamber, routing [[water]] to it, and ideally capping it with a [[well]] fo
    7 KB (1,055 words) - 20:22, 23 June 2017
  • === [[River]]s === === Underground ===
    8 KB (1,170 words) - 07:01, 3 March 2024
  • Irrigation is especially useful in [[biome]]s with little soil, and deep underground. However, no amount of irrigation will make it possible to grow surface pla ...tion, even [[sand]]. Irrigation is '''''not''''' required for farming. Any underground soil can be used to farm; irrigation is only required on stone. Be careful,
    11 KB (1,554 words) - 15:33, 12 January 2024
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~ Nobody ever said that it had to end at the river banks.
    43 KB (6,759 words) - 05:58, 13 July 2014
  • Irrigation is especially useful in [[biome]]s with little soil, and deep underground. However, no amount of irrigation will make it possible to grow surface pla ...tion, even [[sand]]. Irrigation is '''''not''''' required for farming. Any underground soil can be used to farm; irrigation is only required on stone. Be careful,
    11 KB (1,528 words) - 03:36, 20 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ░^^░ to end at the river banks.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ░^^░ to end at the river banks.
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...m plot]]s. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting emba |drink=River spirits|drinkv=10
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...at matter, until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist. This is what you use to dig out tunnels and larger spaces underground. See [[Mining#Designating_the_area_to_be_mined|designating an area to be mi
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...wall off a pasture inside of a [[cavern]] layer or set them loose in your underground [[tree farm]]. ...be helpful for this. Once ready, make a new pasture and move the livestock underground.
    28 KB (4,719 words) - 13:48, 23 April 2014
  • ...m plot]]s. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting emba |drink=River spirits|drinkv=10
    38 KB (5,607 words) - 18:40, 8 January 2023

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