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  • .... It is equal in value to underground crops and is much like aboveground [[cave wheat]].
    428 bytes (54 words) - 16:02, 29 July 2012
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    2 KB (322 words) - 03:49, 20 December 2022
  • Some raws are now missing, e.g. [[Giant cave toad]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:25, 9 June 2019 (U
    43 KB (6,852 words) - 02:12, 5 December 2023
  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
    5 KB (713 words) - 16:22, 26 June 2012
  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
    3 KB (421 words) - 21:56, 28 June 2014
  • ...diamond|diamond]]s were removed in version 0.27.169.32a, and it looks for "CAVE WHEAT" instead of "GRASS_WHEAT_CAVE").
    3 KB (489 words) - 14:42, 21 March 2022
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    2 KB (357 words) - 01:44, 28 April 2024
  • ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also * Brewer's stock: [[List of crops|brewable plants]].
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...man, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only fla ...at can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • '''Longland grass''' is the above ground version of [[cave wheat]], having the same exact products and same value in every case. It ca *[[List of crops]]
    473 bytes (63 words) - 14:57, 8 December 2011
  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
    4 KB (591 words) - 21:35, 5 December 2023
  • | list2 = [[Plump helmet]] • [[Pig tail]] • [[Cave wheat]] • [[Sweet pod]] • [[Quarry bush]] • [[Dimple cup]]
    1 KB (116 words) - 03:57, 9 February 2022
  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
    4 KB (571 words) - 14:51, 9 January 2023
  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
    3 KB (561 words) - 03:58, 20 December 2022
  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
    19 KB (3,127 words) - 11:07, 1 May 2024
  • [[Silk]] cloth is produced from [[web]]s, whether they're from a [[vermin]] [[cave spider]] or a rampaging [[forgotten beast]]. If you have an idle loom, it w ...early all forts have access to, there are [[Plant fiber|seven above-ground crops]] which can be [[farm]]ed and used to produce cloth, with each cloth produc
    4 KB (652 words) - 14:47, 8 March 2024
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    1 KB (255 words) - 22:55, 11 December 2011
  • | [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
    9 KB (872 words) - 17:57, 8 December 2011
  • ...tdoors to provide a slow (but steady) supply of wood. Once you reach the [[cave river]], any [[Engraver|unsmoothed]] muddy tiles will spawn [[tower-cap]] m ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
    4 KB (644 words) - 15:57, 8 December 2011
  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
    13 KB (2,237 words) - 12:11, 8 November 2015

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