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User:Bagok701

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[edit] Starting builds

  • Grower5/Herbalist5
    • At beginning was used to get plants for seeds fast then farm but never got around to growing. Might want to put extra 5 grow skills in something else ex: Appraisal1/ Observer3/ Negotiator1
  • No tool build with Trees
    • Pre
      • 2 Iron ore blocks
      • 2 flux stone blocks
      • 1 anvil
    • play
      • 1 Deconstruct wagon
      • 1 Build a Wood Furnace with Iron ore block
      • 2 Build Carpenter
      • 2 In furnace produce 1 ash
      • 3 In Carpenter produce 1 training axe
      • 3 Build Smelter with ash
      • 4 Chop trees (minimum 7 logs)
      • 4(1) optional deconstruction is not required 2 more log are needed
      • 5 In Furnace produce 7 charcoal
      • 5(1) In Furnace produce 2 ash
      • 6 Deconstruct Wood Furnace for Iron Ore block
      • 7 In Smelter produce 1 pig iron and 1 iron
      • 7(1) Build Wood Furnace with ash
      • 8 In Smelter produce steel
      • 8(1) Belay #9
      • 9 Deconstruct Smelter for ash
      • 10 Build Metal Smith Forge with ash
      • 11 In Metal Smith Forge produce 1 Pick
  • No tool build without Trees
    • Pre
      • 2 Iron ore blocks
      • 2 flux stone blocks
      • 1 anvil
      • 7 Wood
      • (optional 2 extra wood)
    • play
      • 1 Deconstruct wagon
      • 1 Build a Wood Furnace with Iron ore block
      • 2 In furnace produce 1 ash
      • 3 Build Smelter with ash
      • 4 In Furnace produce 7 charcoal
      • 4(1) In Furnace produce 2 ash
      • 5 Deconstruct Wood Furnace for Iron Ore block
      • 6 In Smelter produce 1 pig iron and 1 iron
      • 6(1) Build Wood Furnace with ash
      • 7 In Smelter produce steel
      • 7(1) Belay #8
      • 8 Deconstruct Smelter for ash
      • 9 Build Metal Smith Forge with ash
      • 10 In Metal Smith Forge produce 1 Pick

[edit] Room ideas

Upper/lower Apartment Level:

. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .

Lobby Level:

. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 S 0 0 0 0 0 0
. 0 0 . 0 0 0 0 0 0 0 0 0
. . . . S 0 0 0 S . . . .
. 0 0 . 0 0 0 0 0 . 0 0 .
. 0 0 . 0 0 S 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .


6 Rooms 2 doors 8x8 tiles

0 0 . 0 0 . 0
0 0 . 0 . . 0
. . 0 . . 0 0
0 0 . X . 0 0
0 0 . . 0 . .
0 . . 0 . 0 0
0 . 0 0 . 0 0

24 rooms ( can be edited to allow a central staircase/shaft removing center rooms )

0 0 0 0 0 0 0 . . . 0 0 0 0 0 . 0
. . . . . . . X X 0 . . . 0 0 . 0
0 0 . 0 0 0 . X X . 0 0 . . . . 0
0 0 . 0 0 . 0 . 0 . 0 0 . 0 0 . 0
0 . . . . . 0 . 0 . . . . 0 0 . 0
0 . 0 0 . 0 0 . 0 . 0 0 . . 0 . 0
0 . 0 0 . 0 0 . 0 . 0 0 0 0 . . 0
. 0 . . . . . . . . . . . . X X .
. X X 0 0 0 0 . . . 0 0 0 0 X X .
. X X . . . . . . . . . . . . 0 .
0 . . 0 0 0 0 . 0 . 0 0 . 0 0 . 0
0 . 0 . . 0 0 . 0 . 0 0 . 0 0 . 0
0 . 0 0 . . . . 0 . 0 . . . . . 0
0 . 0 0 . 0 0 . 0 . 0 . 0 0 . 0 0
0 . . . . 0 0 . X X . 0 0 0 . 0 0
0 . 0 0 . . . 0 X X . . . . . . .
0 . 0 0 0 0 0 . . . 0 0 0 0 0 0 0

wallsymbol = .

floorsymbol = 0

updownsymbol = X

downsymbol = 3

upsymbol = 4

rampsymbol = 5

channelsymbol = 6

[edit] Raw Changes

interface.txt

[BIND:ZOOM_IN:REPEAT_SLOW]
[BUTTON:1:4] Causes a shift zoom for middle mouse-wheel -inverted too-
[BIND:ZOOM_OUT:REPEAT_SLOW]
[BUTTON:1:5] Similar to above
[BIND:CURSOR_UP_Z:REPEAT_SLOW]
[KEY:<]
[BUTTON:0:4] Binds Z axis to middle mouse-wheel
[BIND:CURSOR_DOWN_Z:REPEAT_SLOW]
[KEY:>]
[BUTTON:0:5] Similar to above
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