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  • Undead [[tree]]s show on the map as {{DFtext|Dead Highwood}}, but an undead {{DFtext|Dead Highwood Sapling}} will still mature into a full grown tree. After cu
    3 KB (475 words) - 10:54, 18 May 2015
  • ...ers of its own species that '''also''' have the CRAZED tag. It will show {{DFtext|Berserk|4:1}} in the [[unit list]]. Berserk creatures go on rampages during ...e to all creatures except undead and other non-living ones and will show {{DFtext|Opposed to life|0:1}} in the [[unit list]]. Used by [[undead]] in the vanil
    111 KB (17,075 words) - 19:22, 25 September 2024
  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortres
    9 KB (1,251 words) - 02:27, 15 September 2024
  • :* 25000 - dwarf starts flashing {{dftext|Thirsty|6:0}} :* 50000 - dwarf starts flashing {{dftext|Dehydrated|4:1}}
    4 KB (594 words) - 03:11, 2 January 2023
  • {{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
    50 KB (5,933 words) - 22:58, 31 August 2024
  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no
    11 KB (1,940 words) - 11:42, 26 January 2015
  • All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are s ...[[blowgun]]s. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun and drown you. Wild a
    2 KB (263 words) - 03:56, 20 December 2022
  • * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene
    4 KB (673 words) - 04:03, 20 December 2022
  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortres
    19 KB (2,748 words) - 13:46, 25 September 2024
  • {{DFtext|"Who dares to enter my house? I curse you!"|4:1}}<br>{{DFtext|You feel horrible!|3:1}}
    10 KB (1,458 words) - 06:01, 30 June 2024
  • ...ts, or traction benches. Grasping is often impaired during healing. The {{DFtext|Immobilization Request}} status tag is an indication that a splint or plast *[[Crutch]]es {{DFtext|┬|770}} help a crippled dwarf walk again.
    18 KB (3,014 words) - 18:37, 18 October 2014
  • ...uld be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would wa
    6 KB (1,070 words) - 03:15, 20 December 2022
  • ...here dwarves will then provide them with the necessary care. The command {{DFtext|dwarfvet disable|white}} can be used to disable the plugin if necessary.
    2 KB (322 words) - 02:17, 29 September 2024
  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no
    12 KB (2,026 words) - 16:32, 26 July 2021
  • ...on screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be availa ...source of [[blowdart]]s). Subterranean animal people will be labelled as {{DFtext|Hostile|4:0}} upon discovery – they are not interested in negotiations, a
    29 KB (4,179 words) - 09:16, 25 August 2024
  • ...e brewed from the {{DFtext|Brew Drink From Fruit}} task, rather than the {{DFtext|Brew Drink From Plant}} task.
    2 KB (245 words) - 02:12, 28 April 2024
  • :* 25000 - dwarf starts flashing {{dftext|Thirsty|6:0}} :* 50000 - dwarf starts flashing {{dftext|Dehydrated|4:1}}
    4 KB (592 words) - 02:36, 13 May 2024
  • ...d from the list. Notice that toward the bottom of the window it will say {{DFtext|t: Sched - Inactive}}. This is the squad's '''alert level''' which indicate ...the "Active/Training" schedule, press {{K|t}} and this should change to {{DFtext|t: Sched - Active/Training}}. (You can also change the alert level on the m
    10 KB (1,789 words) - 03:42, 20 December 2022
  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortres
    17 KB (2,441 words) - 02:27, 15 September 2024
  • All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are s ...[[blowgun]]s. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun and drown you. Wild a
    2 KB (265 words) - 00:45, 21 December 2022

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