|This article is about the current version of DF.|
 Fortress mode
A tomb is a room designated from a coffin (also called a casket or sarcophagus). A tomb can be assigned to a specific dwarf, or to no dwarf at all. The primary function of tombs is to keep nobles happy: certain nobles demand their own tomb, and the more self-important the noble is, the higher the quality they will require. In some circumstances a noble will get an unhappy thought if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
The quality levels of tombs goes as:
- Servant's Burial Chamber
- Burial Chamber
- Fine Tomb
- Grand Mausoleum
- Royal Mausoleum
Dwarves that have been assigned to tombs will retain all of their possessions when they die, and other dwarves will place them in the tomb - it can be a good idea to keep a chest or cabinet in the tomb to ensure that all of the items fit; otherwise, all of the dwarf's possessions will be inherited by his/her spouse (if one exists) or simply become unowned.
Making a tomb for every dwarf in your fortress can be time consuming. More convenient than creating tombs for common dwarves is to designate coffins for miasma. Of course, it's also important to make sure that the dwarf doing the burial isn't running into the middle of a battlefield to do so.urial – a dwarf who dies will be placed in a randomly available coffin set for burial, unless he or she has a tomb assigned. This reduces negative thoughts and eliminates
 Adventure mode
Humans will build structures known as tombs, where they entomb their rulers and military leaders along with various treasures. They can be found underneath towns via catacombs, or above-ground in specially constructed sites. These sites, also called tombs, are marked as
0 on the world map. Above-ground tombs take the form of pyramids or towers that vary in size (small to enormous) and internal composition. The entrances are kept locked and has the option to be picked or bashed open. Upon entering, trespassers will be greeted with a messaged slab with one of the following warnings:
- Woe unto any that disturb the resting place of <name> / The <Law-giver/General> watches still.
- Woe unto any that disturb the resting place of <name> / The <Law-giver/General> is with <deity> but watches still.
A tomb consists of rock chambers and hallways with hidden weapon traps randomly set on the floor. It is recommended to raise your observer skill to spot traps before walking on one and triggering it. Loot, such as weapons, clothes, and crafts can be found lying around. All items possess a +fine+ quality or more.
One of the rooms contain the royal chamber that has a single coffin placed at the center with a grave slab nearby. The coffin is typically surrounded by a lot of skeletons. This coffin, if disturbed, may quickly prove to be very fun.
|"Tomb" in other Languages
| Barracks • Bedroom • Dining room • Dormitory|
Jail • Meeting hall • Memorial hall
Office • Sculpture garden • Tomb • Zoo
|General|| World Generation (Basic / Advanced / Rejections) |
Climate - Surroundings - Map legend - Civilization - Calendar - World activities
|Biomes|| Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain |
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
|Underground||Cavern - Magma sea - Underworld|
|Features|| Aquifer - Brook - Deep pit - Island - Magma pool |
Passage - Road - Tunnel - Volcano - Waterfall
|Sites|| Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock |
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
|Structures|| Catacombs - Dungeon - Keep - Library - Market - Mead hall |
Sewer - Tavern - Temple - Tomb - Underworld spire