|This article is about the current version of DF.|
A tomb is a room designated from a coffin (or casket or sarcophagus). A tomb can be assigned to a specific dwarf, or to no dwarf at all. The primary function of tombs is to keep nobles happy: certain nobles demand their own tomb, and the more self-important the noble is, the higher the quality they will require. In some circumstances a noble will get an unhappy thought if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
The quality levels of tombs goes as:
- Servant's Burial Chamber
- Burial Chamber
- Fine Tomb
Dwarves that have been assigned to tombs will retain all of their possessions when they die, and other dwarves will place them in the tomb - it can be a good idea to keep a chest and cabinet in the tomb to ensure that all of the items fit; otherwise, all of the dwarf's possessions will be inherited by his/her spouse (if one exists) or simply become unowned.
Making a tomb for every dwarf in your fortress can be time consuming. More convenient than creating tombs for common dwarves is to designate coffins for miasma. Of course, it's also important to make sure that the dwarf doing the burial isn't running into the middle of a battlefield to do so.urial – a dwarf who dies will be placed in a randomly available coffin set for burial, unless he or she has a tomb assigned. This reduces negative thoughts and eliminates
 Adventure mode
There are also human made structures called tombs, marked as
0 on world map; they usually take the form of pyramid varying in size and internal composition. Inside are statues of random creatures, slabs with writing on them, skeletons everywhere, weapon traps, various items, and one or more coffins in the middle of the main room. The coffins contain named corpses, unlike the others lying around them. Tombs, if disturbed, may prove to be fun (notably, through curses).
|"Tomb" in other Languages
| Barracks • Bedroom • Dining room • Dormitory|
Jail • Meeting hall • Memorial hall
Office • Sculpture garden • Tomb • Zoo
|General|| World Generation (Basic / Advanced / Rejections) |
Climate - Surroundings - Map legend - Civilizations - Calendar - World activities
|Features||Aquifer - Brook - Island - Tunnel - Road - Volcano - Waterfall|
|Biomes|| Chasm/Caverns - Desert - Forest - Glacier - Grassland - Lake - Mountain |
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
|Sites|| Cave - Lair - Camp - Dwarf Fortress - Mountain halls - Hillock |
Dark Fortress - Dark pit - Forest Retreat
Human Fortress - Town - Hamlet - Tomb
Necromancer Tower - Labyrinth - Shrine - Ruins - Vault - Hell - Underworld Spire