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  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of wood. A few unusual types of fur
    7 KB (1,129 words) - 15:44, 8 December 2011
  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials cannot be used in the production of pig iron or steel.
    599 bytes (102 words) - 17:52, 3 March 2014
  • In order to make steel from scratch, the following materials are needed: The following steps are performed to produce two steel bars from the above materials at a normal smelter:
    3 KB (396 words) - 12:45, 22 October 2019
  • ...e more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employ ...tyle: as a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is a sudden spike of d
    4 KB (633 words) - 23:45, 27 October 2024
  • ...]s and [[well]]s. They can also be used in place of raw [[stone]] or other materials to construct nearly any other type of building. {{Category|Materials}}
    4 KB (780 words) - 16:13, 17 September 2021
  • ...s in [[dwarves]] utilizing these rooms. If a room contains items made from materials a [[dwarf]] favors, the room will have a higher perceived quality to that d ...rade good]]s waiting to be sold to a caravan, unused furniture, or obscure materials saved for [[strange mood]]s. Careful and timely placement of storage rooms
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...furniture/siege ammo submenu of the stockpile settings menu) but with all materials still permitted. It may be useful to construct several glass furnaces so th {{Category|Materials}}
    2 KB (305 words) - 15:52, 8 December 2011
  • ...nnot be used to directly make items made of stone, gem, plant, or creature materials. It is, however, possible to create creature/plant items (such as meat, fis
    7 KB (1,169 words) - 16:43, 9 May 2022
  • ...he ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy u <!-- [[Category:Metals]][[Category:Materials]] -->
    5 KB (749 words) - 21:36, 11 May 2022
  • | All other materials ([[wood]], [[silver]], etc.) || 50 ...and any other material not listed. The net effect of non-standard "other" materials on artifact weapons is not known.''
    14 KB (1,953 words) - 18:03, 27 January 2014
  • ...g the rest of his materials and produce an artifact using '''all''' of the materials gathered. It is suspected that this method is what resulted in the creation
    6 KB (959 words) - 20:08, 19 October 2023
  • ...w]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. {{Category|Materials}}
    3 KB (496 words) - 19:43, 13 August 2020
  • Unlike most intermediate materials, [[cloth]] has [[quality]] values. Higher [[skill|ranks]] in the [[weaver]] {{Category|Materials}}
    2 KB (401 words) - 02:07, 8 July 2013
  • ...different color across it (e.g. {{Raw Tile|┼|0:7:1}}). Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|2
    5 KB (946 words) - 13:01, 4 June 2024
  • These tokens are types of materials, used to specify for example what material an item is made of. Unless noted For materials with no subtype, use NO_RACEGLOSS or NO_MATGLOSS; otherwise, use USE_RACEGL
    3 KB (377 words) - 22:26, 27 December 2011
  • Nobles with extraordinary preferences or preferences for items or materials that are too hard to produce (particularly rare [[gem]]s) will be a problem
    6 KB (996 words) - 13:38, 26 June 2016
  • ...terial, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished produ {{Category|Materials}}
    4 KB (687 words) - 10:50, 19 December 2018
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are *MATGLOSS - defines materials.
    4 KB (612 words) - 12:35, 15 July 2024
  • *Stores the following materials:
    4 KB (625 words) - 14:31, 11 July 2022
  • * [[Preferences]] - along with materials, creatures, and plants, dwarves can also like certain shapes.
    394 bytes (59 words) - 15:38, 11 April 2012

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