v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • Dwarves need to be provided with [[food]] and [[drink]] (mostly in the form of [[alcohol]]). A dwarf will get [[negative thoughts]] for dri ...ll always be hostile and a source of frequent attacks. Wildlife is usually harmless, but depending on the fortress's location, more fierce [[bear]]s, [[unicorn
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...ome wood, and some cages. I negotiated with the baroness, however we are mostly self sufficient and thusly I requested nothing of them. With that I bid th ...talsmith to build it. The fortifications on the far side of the chasm are mostly complete, all 4 of the initial statues are in place. I suspended some of t
    25 KB (4,605 words) - 16:19, 6 July 2016
  • ...on of spitting, treated as a "natural ability" by most creatures. Spitting mostly occurs in [[Adventure mode]], when NPCs encounter people that they hate, ty ...e very dangerous spit indeed; appropriate [[modding]] can turn this mostly harmless expression of spite into a deadly weapon.
    1,001 bytes (163 words) - 03:59, 20 December 2022
  • ...on of spitting, treated as a "natural ability" by most creatures. Spitting mostly occurs in [[Adventure mode]], when NPCs encounter people that they hate, ty ...e very dangerous spit indeed; appropriate [[modding]] can turn this mostly harmless expression of spite into a deadly weapon.
    1,022 bytes (165 words) - 00:47, 21 December 2022
  • ...d are not aggressive, so can be hunted for food: they do have a ''mostly'' harmless bite however, causing mild pain and swelling. They only appear one a time,
    1 KB (195 words) - 05:41, 11 January 2023
  • '''Bobcats''' are small and mostly harmless carnivorous predators found in many [[biome]]s. They can be [[animal traini
    599 bytes (86 words) - 21:23, 9 July 2013
  • '''Usefulness:''' Moderate, increasing with each bonus you fill. Mostly for those who want to build the best possible defenses. Can also double as ...at of [[intelligent undead]] and their abilities. Most would be relatively harmless or a minor inconvenience, but some are potentially lethal to your dwarves.
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...oids encountered in cavern areas. Despite their appearance they are mostly harmless, although will prove to be an annoyance due to spamming cancelled jobs, and
    537 bytes (70 words) - 17:07, 15 December 2011
  • ...r with elongated body with somewhat flattened thorax and straight abdomen. Mostly found in light caves, houses and other dry places] [DESCRIPTION:This spider is reddish brown and completely harmless to dwarfs. This species has completely lost its eyes.]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • '''Hoary marmots''' are small, furry creatures, mostly harmless, but they can get into your fortress interrupting your dwarves. Easily best
    638 bytes (85 words) - 16:59, 8 December 2011
  • ...d are not aggressive, so can be hunted for food: they do have a ''mostly'' harmless bite however, causing mild pain and swelling. They only appear one a time,
    1 KB (189 words) - 03:27, 20 December 2022
  • Only seems to happen with multiple miners, and is mostly harmless. The miner will just find another tile to dig out after a moment of though
    381 bytes (65 words) - 08:09, 1 January 2012
  • ...e before the continuation of the Army Arc. Again, this release is made up mostly of small changes that people wanted and some bug fixes for the worst proble * fixed problem causing dwarves to target harmless insane people while making evil creatures spare them and babies
    3 KB (493 words) - 15:05, 12 March 2014
  • ...fallen [[goblinite]] from or during an ongoing siege. Kobold ambushes are mostly notable for being much more annoying than kobold thieves, and should not be ...f [[undead]] in non-evil [[biome|biomes]]. The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...o [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required. ...eep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked "outside." Clouds will not propagate in
    23 KB (3,575 words) - 00:17, 16 May 2024
  • ...nounced with "An ambush! Drive them out!". The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen ...fallen [[goblinite]] from or during an ongoing siege. Kobold ambushes are mostly notable for being much more annoying than kobold thieves, and should not be
    8 KB (1,303 words) - 20:44, 31 May 2014
  • ...oids encountered in cavern areas. Despite their appearance they are mostly harmless, although will prove to be an annoyance due to spamming cancelled jobs, and
    539 bytes (70 words) - 01:56, 28 April 2013
  • The '''Whitetip reef shark''' is a [[fish]]. Mostly harmless, but it can be a danger to swimmers.
    283 bytes (41 words) - 15:23, 8 December 2011
  • ...an hour all after a short exploration getting bleeding wounds from stupid 'harmless' wildlife... ~ BloodyRain2k, 2nd April 2011 ...a lot more effective when you're not sneaking. When sneaking, the objects mostly seem to miss their intended target. You won't be automatically spotted, but
    16 KB (2,627 words) - 00:27, 2 March 2012
  • ...e it. It's a pretty obnoxious name, though. I should have chosen "Mostly Harmless".
    220 bytes (38 words) - 07:43, 16 November 2008

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)