v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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  • {{V50 machine|name=Floodgate|key=f {{buildings}}
    5 KB (881 words) - 15:10, 12 March 2024
  • Stairs have been overhauled in v50; you no longer need to manually designate up, down, or up/down stairwells. {{Buildings}}
    4 KB (637 words) - 21:17, 11 June 2023
  • {{V50 machine|name=Millstone|key=n|job=[[Miller|Milling]] {{buildings}}
    5 KB (809 words) - 02:39, 2 February 2024
  • {{V50 item|name=Bucket {{buildings}}
    2 KB (322 words) - 01:23, 11 May 2024
  • '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to ...r stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended mi
    100 KB (16,394 words) - 09:01, 21 May 2024
  • {{V50 machine|name=Roller|key=r {{buildings}}
    4 KB (727 words) - 08:44, 11 January 2024
  • ...e step, using one of those three skills (mason, carpetry, blacksmith). And buildings seem to no longer have quality or value. There's no way to view it directly :We shouldn't keep text explaining features missing in v50, the main namespace should match the latest version. So I suggest deleting
    2 KB (282 words) - 05:12, 11 January 2023
  • {{V50 machine|name=Water wheel|key=h {{buildings}}
    25 KB (3,565 words) - 06:50, 27 February 2024
  • [[File:V50 interface main.png|right|500px]] ** {{Menu icon|i}} [[Melt]], [[dump]], [[Hide Items or Buildings|hide]], or [[forbid]] [i]tems
    2 KB (352 words) - 08:09, 23 February 2024
  • {{V50 machine|name=Gear assembly|key=g {{buildings}}
    3 KB (568 words) - 00:17, 15 August 2023
  • ...rves and cause them to eventually suffocate. Although they can not destroy buildings, they are able to open [[door]]s. As of v0.50.10, they are confirmed to occ {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
    3 KB (462 words) - 10:08, 10 December 2023
  • ...rmation|<span style="padding:5px; background-color: #2a4b8d; color: #fff;">v50.05 ▼</span>]]</span> This article is about the current version of DF. '''Please do not add content specific to v50 (the new DF premium release) yet!''' We are working on a migration that wil
    58 KB (7,234 words) - 10:56, 6 January 2023
  • {{V50 machine|name=Windmill|key=m {{buildings}}
    4 KB (644 words) - 22:44, 2 April 2024
  • {{V50 menus}}
    24 KB (3,701 words) - 18:43, 22 February 2024
  • <!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': Thi {{buildings}}
    9 KB (1,540 words) - 02:49, 18 April 2024
  • ...harvested as soon as they reach minimum size. (It should be noted that in v50 and up, -cap trees produce many more logs, and should be allowed to grow, t Trees will not grow on soil that is occupied by rocky boulders, items, buildings or stockpiles. Removal of these obstructions will increase the productive a
    7 KB (1,074 words) - 14:14, 22 April 2024
  • {{V50 workshop|name=Screw press|key=R|job=[[Presser]], [[Papermaker]] {{buildings}}
    2 KB (259 words) - 21:02, 21 February 2024
  • ..., featured in [[fortress mode]] and playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (or in the case of towers and castles, [[ston {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|PLAINS}}}}
    7 KB (1,112 words) - 21:25, 24 April 2024
  • * Is the item not assigned for use in any buildings/constructions? {{V50 menus}}
    34 KB (5,560 words) - 18:23, 16 March 2024

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