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- 08:37, 2 March 2012 diff hist +60 User:Vasiln
- 07:58, 19 September 2011 diff hist +53 v0.31 Talk:Trap design
- 07:52, 19 September 2011 diff hist +368 v0.31 Talk:Trap design
- 02:33, 19 September 2011 diff hist +53 v0.31 Talk:Archery →Archer max range??
- 02:25, 19 September 2011 diff hist +519 v0.31 Talk:Archery →Archer max range??
- 07:47, 14 September 2011 diff hist +256 v0.31 Talk:Gremlin
- 07:45, 14 September 2011 diff hist -81 v0.31:Gremlin can get more than one gremlin per embark
- 00:14, 13 September 2011 diff hist +1,073 User talk:Quietust diagrams
- 23:52, 12 September 2011 diff hist +121 v0.31:Creature logic Improved XNOR (in expanded XOR diagram only), changed diagrams slightly (better display of multiply linked furniture), showed output plate on clock and memory
- 05:05, 10 September 2011 diff hist +7,309 v0.31:Creature logic pretty colors
- 03:07, 10 September 2011 diff hist +822 Dwarf Fortress Wiki:Sandbox
- 01:03, 10 September 2011 diff hist -792 Dwarf Fortress Wiki:Sandbox
- 07:43, 9 September 2011 diff hist +347 User:Vasiln
- 07:18, 9 September 2011 diff hist +26 v0.31:Creature logic yo self, learn to preview
- 07:12, 9 September 2011 diff hist +5,107 v0.31:Creature logic Improved memory, improved repeater, design philosophy, signal management
- 21:22, 8 September 2011 diff hist +16 User:Vasiln/Goblin Logic 3 current
- 21:21, 8 September 2011 diff hist +7,956 User:Vasiln/Goblin Logic 3
- 09:05, 7 September 2011 diff hist +9,510 User:Vasiln/Goblin Logic 3
- 01:12, 7 September 2011 diff hist +5,761 User:Vasiln/Goblin Logic 3
- 20:38, 6 September 2011 diff hist -2,474 User:Vasiln/Goblin Logic 2
- 20:38, 6 September 2011 diff hist +10,847 N User:Vasiln/Goblin Logic 3 Created page with '==Optimization: Opcodes revisited== Right now, we have seven operations codes to spare: 0000, 1010, 1011, 1100, 1101, 1110, and 1111; and 15 arguments for XOR; and 8 arguments f…'
- 18:48, 6 September 2011 diff hist +355 User:Vasiln
- 01:43, 6 September 2011 diff hist +18,554 User:Vasiln/Goblin Logic 2
- 04:36, 5 September 2011 diff hist +24 User:Vasiln
- 23:07, 4 September 2011 diff hist +28,433 N User:Vasiln/Goblin Logic 2 Created page with '==Memory Addressing== The key to that is to have a very small memory space that we can perform operations on, and a much larger memory space with very limited functionality. Th…'
- 19:35, 4 September 2011 diff hist -50,212 User:Vasiln Replaced content with 'My principal interest these days (in DF) is creature logic. I figure I might as well save some of my techniques here in case anybody stumbles over them. {{L|Goblin Logic 1}…'
- 19:35, 4 September 2011 diff hist +2 User:Vasiln/Goblin Logic 1
- 19:32, 4 September 2011 diff hist +30,560 N User:Vasiln/Goblin Logic 1 Created page with '=Principles of Goblin Logic= I use goblins (or elves-- they both work) for my logic designs. There are a number of reasons for this: # Goblins don't die of old age # Goblins d…'
- 08:42, 4 September 2011 diff hist -6 v0.31:Creature logic →XOR gate with XNOR gate: oops
- 08:09, 4 September 2011 diff hist +1,641 User:Vasiln
- 07:30, 4 September 2011 diff hist +68 v0.31:Creature logic improved XOR, kept expanded XOR as ordinal compare
- 04:05, 4 September 2011 diff hist +6,489 User:Vasiln
- 22:55, 3 September 2011 diff hist +6,557 User:Vasiln
- 22:40, 2 September 2011 diff hist +6,281 v0.31:Creature logic Identity/NOT and simple delay; creature choice; alternative furniture; ordinal compare via XOR/XNOR
- 07:05, 2 September 2011 diff hist -3 v0.31:Creature logic oops
- 07:03, 2 September 2011 diff hist +5,693 N v0.31:Creature logic New page-- animal logic was special case, specific to creatures that can't grasp
- 05:38, 2 September 2011 diff hist +52 v0.31 Talk:Animal logic current
- 05:33, 2 September 2011 diff hist +575 v0.31 Talk:Animal logic
- 05:28, 2 September 2011 diff hist +84 v0.31:Animal logic Diverse edit: typos/grammar/spelling; updating/correcting animals section in light of changes; use of hatches; occasional explanations
- 04:11, 2 September 2011 diff hist +9,808 User:Vasiln
- 22:39, 1 September 2011 diff hist +7,978 User:Vasiln
- 08:49, 1 September 2011 diff hist +17,935 N User:Vasiln Created page with 'My principal interest these days (in DF) is creature logic. I figure I might as well save some of my techniques here in case anybody stumbles over them. =Principles of Goblin L…'
- 20:06, 26 August 2011 diff hist -1,010 v0.31:Gear assembly Removed timing section pending more information; no hypothesis to explain both 4-step repeater behavior and linked assembly behavior found on pressure plate page
- 20:03, 26 August 2011 diff hist +1,331 v0.31 Talk:Pressure plate Justification of edit, discussion of timing current
- 19:54, 26 August 2011 diff hist +750 v0.31:Pressure plate Timing is much more complicated than we previously believed
- 09:07, 26 August 2011 diff hist +3,783 N v0.31 Talk:Animal logic a number of questions, maybe aimed towards rewrite or edit
- 05:35, 26 August 2011 diff hist -130 v0.31:Lever correction of simultaneous on/off signal info based on further research
- 05:32, 26 August 2011 diff hist -51 v0.31:Pressure plate counterintuitive finding: creature based pressure plates send off signal 99 ticks after creature leaves pressure plate when pressure plate built before linked device; on signal occurs at 0 anyways
- 22:19, 22 August 2011 diff hist -341 v0.31:Repeater correction of 4-step repeater power requirements based on further research
- 22:03, 22 August 2011 diff hist +547 User talk:Vasiln current