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  • ...ee or four, and the depths were shifting around like they do in water. The workshops only turned on when the depth under their open square was four. ...forges to operate. I didn't realise this at first and had to reassemble my workshops after some digging. [[User:Jimphraxia|Jimphraxia]] 12:17, 28 November 2007
    6 KB (1,033 words) - 20:05, 14 May 2013
  • {{cv|40d|Workshops}}{{vercat|40d|Workshops|Buildings}}
    26 members (1 subcategory, 0 files) - 16:43, 9 March 2012
  • ...there some trick to getting them hostile so you can do this sort of thing? 40d, by the way. --[[User:Kwieland|Kwieland]] 11:33, 18 February 2009 (EST) ...ssigned a single stage of the production cycle, this is their only labour. Workshops should be grouped togeather by type, ordered based on the production cycle
    40 KB (6,778 words) - 01:15, 25 December 2011
  • | name = 40d workshops | group1 = {{Catlink|Workshops}}
    1 KB (107 words) - 01:12, 10 February 2022
  • The function {{k|b}}uild is not only used for building workshops and the like, but also for ''placing'' items like beds, tables and chairs i These values came from the 40d page, by which point the weight system had been rewritten.
    7 KB (1,129 words) - 15:44, 8 December 2011
  • ...of compressed block structs. The same structure was used for save files in 40d. The format used for saves since 0.31.01 differs from that used in 40d. Each save file now begins with a header:
    5 KB (817 words) - 02:42, 10 June 2011
  • # BUILDING types (custom workshops) ...ears unchanged from [[User:Rick/Save_research#Region_Information_Block|its 40d version]].
    28 KB (3,899 words) - 21:57, 25 December 2013
  • ...an do the job and a whole lot more. (But Tweak is not yet updated for the 40d* series either.) :Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>&
    31 KB (5,385 words) - 02:27, 26 July 2010
  • :::In 40d, only Animal Trainers would haul '''dangerous''' creatures between cages (f ...ferring to dangerous creatures. I think the mishap came on a (corrupted?) 40d game where I had tamed and bred several Giant Cave Swallows. But, several
    5 KB (775 words) - 08:27, 21 October 2011
  • ...ion of or destroy them.{{Verify}} See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692# ...stockpile, allowing the use of stockpile links to distribute the items to workshops or other stockpiles.
    20 KB (3,391 words) - 15:50, 6 August 2021
  • Ok, I just took this from the 40d version, as I assume most of this wouldn't have changed, but I don't know h ::I have observed that dwarves with rusty skills won't do work in workshops that have their profile set above some minimum, probably dabbling, even if
    21 KB (2,772 words) - 16:18, 17 February 2012
  • In a recent game (40d) I received "A dwarf has sprung from ambush!" when a dwarf-led squad of gob ...ping my Fortress Guards away from the fray. My living quarters, kitchens, workshops, etc. are seperated from my ''last'' line of defense by a fairly long corri
    18 KB (2,985 words) - 01:28, 1 April 2010
  • ...uch identical. That being said, I don't see why we should say "Consult the 40d article, except sand is easier to get" if the goal is to create a stand-alo ::How about color coding the background of boxes for workshops, products and jobs? Slightly larger boxes might be more pleasing to the eye
    7 KB (1,153 words) - 16:16, 17 February 2012
  • {{cv|40d|Furnaces}}{{vercat|40d|Furnaces|Workshops}}
    8 members (0 subcategories, 0 files) - 16:48, 9 March 2012
  • {{Main page progress bar|40d|width=48em}} <div>{{news/40d}}</div>
    5 KB (623 words) - 19:47, 10 March 2014
  • ...y, you can use this [[User:LockeslyLCrit/DiagonalMining.ahk|script]] for [[40d:Utilities##AutoHotKey|AHK]] to mine four diagonal shafts of 140 squares lon * ''Reusability'': Workshops can be easily fitted into the unmined 3x3 areas.
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...[[Cave dragon]]s that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these 'groups' usually enter the map in a sin
    10 KB (1,636 words) - 14:39, 22 July 2014
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. ...the homes of various people. Keys. Clothes, outfits, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...the bottom right are the bedrooms (see [http://df.magmawiki.com/index.php/40d:Bedroom_design#Living_Pods_.28Residential_Flats.29|Residential_Pods] for mo ...hops, but can be used as storage most of the time. The other rooms can be workshops or storage, and all rooms provide a little space for I/O storage and a lock
    1 KB (168 words) - 06:17, 29 May 2010
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...asy" creatures), that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these "groups" usually enter the map in a sing
    15 KB (2,568 words) - 14:36, 30 April 2024

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