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  • ::So Random### decided to say that the forums are '''not''' up. Last I checked, being a == Random Blank Pages ==
    54 KB (8,989 words) - 15:53, 8 November 2011
  • ...g is likely to be an entertaining trainwreck, especially if coupled with a random poem generator (yes, that's a threat), love of all sorts is very important ...elopment, to the extent that they change, should depend on use rather than random assignment. They should degrade slowly over time if left completely unused.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...g is likely to be an entertaining trainwreck, especially if coupled with a random poem generator (yes, that's a threat), love of all sorts is very important ...elopment, to the extent that they change, should depend on use rather than random assignment. They should degrade slowly over time if left completely unused.
    35 KB (5,769 words) - 00:21, 11 March 2023
  • ...thers ran. You shouldn't trust them... They want you dead. Except for the (random profession/job) they think like you. KILL THEM KILL ALL THAT OPPOSE YOU!!, ...s than the intended effect, it's no longer a challenge, but something some random (insane) dwarf felt needed to be done. To put it in perspective, there's fe
    40 KB (6,778 words) - 01:15, 25 December 2011
  • ...arf will begin construction. Upon completion the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s ...any light stone. A dwarf without any stone preferences will pick a type at random.
    33 KB (5,122 words) - 15:05, 11 March 2024
  • ...nknown if the generating tokens can be used in other text sets to generate random words. | Inserts a name relevant to the book's [[topic]], or a random noun for art and star charts. Notably, these may or may not be plural and/o
    15 KB (2,363 words) - 23:07, 1 November 2023
  • ...ace. Seems like they will only use a specific kind. Not sure yet if it's random. Might be they won't take the Magma Glass Furnace in version 38a. Can any == Random Workshop Seizure ==
    72 KB (11,938 words) - 21:46, 12 August 2010
  • RANDOM : Random Name
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ===Game Loads and the Music is Random=== ...way for SoundSense to detect what season it is when a game is loaded, so a random soundtrack is chosen. But when the season next changes, it will choose the
    18 KB (2,885 words) - 20:49, 23 June 2017
  • ...ince the early eighties, and this game beats them all. Below you will find random musings, my own notes to myself, really. ==Random Musings==
    2 KB (411 words) - 02:06, 25 April 2011
  • ...ill have a series of images or series of numbers, with selection of images random, but seem to be related to the deity's [[sphere]]s. Effects are tied to the *'''Creates a random [[divine metal]] artifact-quality weapon at the tile where the die was roll
    7 KB (1,089 words) - 03:19, 20 December 2022
  • ...floors high and are almost entirely empty (they will occasionally contain random smatterings of clothing though, if you're looking for things to sell.) ...e how smart enough to pull crossbow bolts out of their own legs. May cause random insanity if they attack an influential citizen.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civili ...cally, "military".) This happens too often to be a bug - it's just another random result.<br />You don't ''have'' to have the weapons to get a military dwarf
    29 KB (4,777 words) - 19:35, 17 May 2010
  • This template returns a random image from a gallery subpage (by default "/gallery"). To add an image to th :<nowiki>{{random image}}</nowiki>
    704 bytes (93 words) - 20:28, 22 January 2020
  • ...ccasionally, one of them will be struck by a "strange mood". These largely random events will be seen as an [[announcement]], and will pause the game. ...rf will begin construction. Upon completion, the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...generate the world. Screw that though, I'm going to hit ENTER to create a random one! ...erator set me up with.<!-- Does the Play Now! option generate dwarves with random skills, or is it set?-->
    76 KB (13,750 words) - 14:55, 24 November 2021
  • === [http://www.bay12forums.com/smf/index.php?topic=140688.0 Roses' Random Creature Script] === A Python script that generates random creature raws.
    22 KB (3,312 words) - 08:45, 18 November 2023
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    71 KB (11,875 words) - 16:34, 26 July 2021
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    85 KB (14,139 words) - 20:42, 21 June 2024

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