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  • Note that the meat industry involves many materials which can [[rot]] and so requires slightly more micromanagement than other
    15 KB (2,489 words) - 15:17, 25 March 2014
  • {{Category|Materials}}
    1 KB (175 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    1 KB (231 words) - 22:10, 17 June 2012
  • * Crafts of various materials - bone, leather, wood, [[jade]], [[amber]], and/or [[coral]] (depending on
    4 KB (622 words) - 05:01, 9 April 2014
  • ...rves]] to eat [[food]] in comfort. They can be made from a wide variety of materials, including [[wood]], [[stone]], [[metal]], and [[glass]]. Tables can be use
    642 bytes (99 words) - 15:55, 8 December 2011
  • ...arves leave their current activity (sometimes in mid-[[job]], dropping any materials where they stand) and walk to where they can take their "break", in whateve
    2 KB (312 words) - 14:51, 3 August 2020
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by weapo
    704 bytes (113 words) - 15:56, 8 December 2011
  • {{Category|Materials}}
    650 bytes (101 words) - 14:46, 13 April 2012
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by armor
    734 bytes (111 words) - 21:03, 27 July 2012
  • ...aren't butcherable and, aside from milking purring maggots, provide no raw materials. A few vermin can have substances extracted from them, and others can be ta
    4 KB (736 words) - 21:25, 26 July 2012
  • 1 KB (188 words) - 15:55, 8 December 2011
  • ...an also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue r
    2 KB (314 words) - 19:55, 11 November 2023
  • Most buildings are made from raw materials or blocks, although some [[workshop]]s require some additional finished ite
    1,006 bytes (160 words) - 15:38, 8 December 2011
  • ...fession relating to the creation of [[craft]]s and [[clothing]] of various materials.
    552 bytes (63 words) - 15:26, 15 September 2014
  • ...gendary''' ability. Tasks which do not involve time-consuming gathering of materials, especially [[mining]] and [[engraving]], are easy to develop quite rapidly
    5 KB (857 words) - 15:47, 8 December 2011
  • ...op]]. They're made of stone, so you should have no problems in getting the materials. You'll need two mechanisms for each item you connect a lever to, and one m
    16 KB (2,124 words) - 20:32, 6 February 2014
  • ...7:1}} '''[[Strange mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to [[Legen
    7 KB (1,171 words) - 02:54, 13 October 2021
  • {{Category|Materials}}
    5 KB (750 words) - 21:20, 13 March 2014
  • {{Category|Materials}}
    437 bytes (54 words) - 15:52, 8 December 2011
  • {{Category|Materials}}
    1 KB (187 words) - 15:53, 8 December 2011

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