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  • ...o it! Until you have your militia formed and fully equipped with armor and weaponry, your smelters and forge should be doing nothing else but smelting cheaper
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...r is useful for [[megaprojects]] and [[trap design]] with minecarts as the weaponry. Moderation should still be exercised: carts take longer to fall into a "st
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...bat before they are safely behind their defenses. Consider bringing extra weaponry, in the form of axes, picks or crossbows (see [[Starting_builds#Free_Equipm
    43 KB (7,388 words) - 23:13, 18 February 2012
  • This stockpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin|bins]] to consolidate up to 100 un
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...objectives as well as a good deal of treasure, often in the form of coin, weaponry and armor. There are often [[Boss]]es inside of a dungeon, and when you enc
    1 KB (218 words) - 14:29, 14 December 2015
  • Undead from necromancer sieges may carry equipment, including weaponry and armor. While such undead will neither block nor parry, they are perfect
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...e a head attached, so it may be advisable to kill risen corpses with blunt weaponry to avoid swarms of body parts and to permanently pulp them to death. Corps
    5 KB (761 words) - 03:16, 20 December 2022
  • ...ality]], and has an incredibly light weight. It is not usable for [[Weapon|weaponry]] or [[armor]].
    710 bytes (97 words) - 14:26, 8 December 2011
  • ...design works well with plenty of archers, siege engines, and other ranged weaponry.
    27 KB (4,194 words) - 15:10, 28 July 2021
  • In regards to edged weaponry: [[Adamantine]] and [[steel]] take first and second place respectively, wi
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...asily identifiable by looking for currently worn narrow/small clothing and weaponry. If you're in doubt whether an item you chose is indeed on your prisoners,
    13 KB (2,285 words) - 20:07, 23 June 2017
  • Due to the necessity of weaponry in most forts and the high added value of weapons (especially quality ones)
    1 KB (157 words) - 23:33, 3 December 2013
  • ...ey're "ready"*), see where they are - send your Toughest into sparring for weaponry, your most Agile into hauling, your Strong/Agile into crossbow training, an
    20 KB (3,347 words) - 20:18, 23 June 2017
  • ...o it! Until you have your militia formed and fully equipped with armor and weaponry, your smelters and forge should be doing nothing else but smelting cheaper
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...design works well with plenty of archers, siege engines, and other ranged weaponry. A walled maze gives melee an advantage, but an open maze gives advantage
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...attribute gains, see where they are - send your Toughest into sparring for weaponry, your most Agile into hauling, your Strong/Agile into crossbow training, an
    29 KB (4,905 words) - 20:28, 25 July 2012
  • *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be s
    49 KB (8,248 words) - 16:33, 26 July 2021
  • **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-
    4 KB (644 words) - 15:57, 8 December 2011
  • ...cial with wooden training weapons being available now) in regards to edged weaponry.
    22 KB (2,743 words) - 11:37, 30 June 2014
  • ..., meaning a fully outfitted marksdwarf will be carrying 650Γ-900Γ worth of weaponry, depending on whether their crossbow is metal or bone/wood. Dwarves carryi
    16 KB (2,470 words) - 02:53, 2 July 2012

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