v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...the average number of barrels/bins you need has roughly halved compared to 40d. This means that you can put more of that precious wood towards beds in the ...eye on them just in case they try something crazy). Also keep in mind that workshops block certain squares, so if you ever notice that your jeweler dies after c
    10 KB (1,759 words) - 22:23, 26 July 2021
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...[cave dragon]]s, that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these 'groups' usually enter the map in a sing
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...option to cut the raw clear glass is not coming up in any of my jeweler's workshops. Initially I thought it was because the mandate hadn't been completed and :Raw clear glass is bugged in version 40d in that Jeweler's workshops will never recognize that you have any, meaning you can't add "Cut clear gl
    7 KB (1,209 words) - 06:21, 24 June 2011
  • == Workshops == Removing the note about workshops making noise. In 40d they didn't and they aren't waking my dwarves in bed immiediately below the
    548 bytes (69 words) - 04:47, 3 November 2010
  • ...}} , and the View Items in Buildings command {{k|t}}. Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting Most buildings are made from raw materials or blocks, although some workshops require some additional finished items as well.
    3 KB (409 words) - 22:23, 10 November 2010
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. ...the homes of various people. Keys. Clothes, outfits, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...is the current single piece of advice: restricting craftsdwarfs to certain workshops/stockpiles. But there are many more uses for burrows than that. Getting you ...ll leave to sleep? I set up a burrow as outlined in "Burrows as Dedicated Workshops" (a workshop and a stockpile) and the worker insists on sleeping in his wor
    14 KB (2,218 words) - 16:12, 21 May 2013
  • ...rtress mode]] intro tutorial article and it shows it by mentioning all the workshops and burial receptacles to introduce them to utter newbies. This is unaccept
    6 KB (911 words) - 18:18, 11 August 2012
  • ...guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops t The 40d version of this article has a "Value" column on the far right. Does anyone
    3 KB (464 words) - 22:37, 25 January 2012
  • ...ssigned to one of your civilians. And the fact that 23a needs a different "Workshops" template (which stays within this namespace, renames the Clothier's Shop t
    424 bytes (69 words) - 16:32, 19 March 2010
  • {{40d creaturelookup/0|item=[[Ash]] [[bar]]|wiki=no}} ...m out. If you only have one tile dug down for the magma below each of your workshops and ensure that said tile is beneath one of the inaccessible tiles of the m
    3 KB (503 words) - 13:16, 27 July 2012
  • Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. ...ed this, either from forums, or an old discussion here on the wiki, but in 40d, I read somewhere a quick trick that keeps dwarfs from getting stuck on the
    7 KB (1,106 words) - 18:22, 8 December 2011
  • ...looks at the items made, just how many items have you made in all of your workshops and any other way that it might happen - I think maybe even mined out stone Have the mechanics of artifact creation changed from 40d so that Urist McWeaponsmith has decided ahead of time what he's going to cr
    11 KB (1,802 words) - 18:19, 8 December 2011
  • ...d be able to hold up to 100 units of lye, assuming it hasn't changed since 40d. --[[User:Quietust|Quietust]] 00:06, 10 April 2010 (UTC) ...from being used and which was fixed in release 31.02 (I'm using 31.25). My workshops produce bars of soap, but apart from that it looks similar. Has anyone else
    11 KB (1,848 words) - 04:27, 15 March 2014
  • ...rge [[Farming|farm plot]]s and don't go overboard with multiple [[Workshop|workshops]] constantly queued or set on perpetual repeat. * Consider running an older version of DF. While lacking features, 40d or a [[version]] of v0.31 ''may'' run faster than 2012. *Disputed* (See [ht
    15 KB (2,380 words) - 18:50, 28 July 2021
  • {{40d creaturelookup/0}} ...are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt.
    5 KB (884 words) - 20:00, 18 June 2024
  • ...s together with gearboxes and axles, then send a single shaft over to your workshops? Will you get twice as much power from twice as many windmills? (I know com ...ll is rendered inactive and produces no power (from my experience, version 40d). Floors above the other 8 tiles of the windmill don't seem to affect the
    9 KB (1,490 words) - 02:43, 1 May 2010
  • {{40d stonelookup/0}}{{av}}{{quality|Exceptional|15:43, 29 April 2011 (UTC)}} ...ile with only bauxite designated for storage. Below it are three slots for workshops (only two are used in the picture). Draft a mason/mechanic into a one-man s
    4 KB (665 words) - 16:10, 25 December 2023
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim '''Usefulness:''' Medium-High. Tested in version .40d with 50 recruits standing in front of it when the floodgates opened, killed
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...anced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus s Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?
    21 KB (3,304 words) - 10:58, 22 July 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)