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  • ...Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is a The following crops can be made into flour:
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...ok meals, Smooth and [[engraving|engrave]] your walls, Grow a diversity of crops, Farm above ground, Build a [[statue]] garden or [[zoo]], Enforce justice w * Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ther a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile crea ...g embark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other p
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...s (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total th |Crag Blossom. Can be milled to make dye. Seasons: All. Biome: Cave chasm. Avalability: Fairly common. Only available by herbalism.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...averns that your civilization can access you cannot grow any underground [[crops]]! If your map has an unseen cave-in at the beginning of embark, the caverns may have a deep pit somewhere. T
    13 KB (2,226 words) - 19:31, 31 July 2012
  • As long as you have a [[well]] or access to the [[cave river]], your dwarves should never be in any danger of dying of thirst. How ...ve river will render it '''permanent''' unless you can manage to trigger a cave-in.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun.]]
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...information on where to grow and/or collect plants, consult the page on [[crops]]. |style="text-align:left"|[[Cave wheat]]
    6 KB (929 words) - 06:43, 26 July 2014
  • ...e=Pig tail|alcohol=[[Dwarven ale]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= *[[List of crops]]
    987 bytes (144 words) - 03:01, 26 July 2021
  • ...favorites if you present them with human and elven products (above ground crops e.g.) If you want a colorful game or need any food you can get, fire away. * [[Cave wheat]], [[Whip vine]] and [[Longland grass]] must be milled into their res
    3 KB (523 words) - 02:22, 2 July 2012
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    13 KB (1,917 words) - 20:42, 28 May 2014
  • ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...g barrels, will allow harvesters to spend very little time stockpiling the crops they just picked. A larger stockpile near the [[still]] (this one possibly ...t, because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...able materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ral workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map | [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...If milled|alcohol=[[Dwarven beer]]|rarity=Common|summer=1|autumn=1|habitat=Cave|uses= One of the six subterranean [[crops]].
    651 bytes (87 words) - 03:02, 26 July 2021

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