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  • ...isfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
    23 KB (3,621 words) - 15:36, 7 June 2024
  • ...in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFtext|Guest|2:1}} on the right side of their names, along with their current acti ...yers wanting to remain an isolated fortress should restrict locations to {{DFtext|Citizens only|6:1}} to prevent people from visiting them, and shouldn't rev
    13 KB (2,080 words) - 04:10, 15 March 2024
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    23 KB (3,796 words) - 20:37, 9 May 2024
  • :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 workshop spaces should be centered' Designate a downstairs ({{K|d}}-{{K|j}}) where the flashing {{DFtext|>|cyan}} note is, an upstairs ({{K|d}}-{{K|u}}) right under it a level down
    25 KB (4,489 words) - 23:36, 21 June 2024
  • :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}} :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}}
    11 KB (1,758 words) - 04:01, 20 December 2022
  • :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}} :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}}
    13 KB (2,011 words) - 15:01, 5 March 2024
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...a bit as it autosaves your progress, and then it will pause and announce {{DFtext|It is now summer|yellow}}. If you were to save and the continue/restore yo ...afts}} labor group to get the leather works built. Then add a repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as ma
    5 KB (944 words) - 18:38, 8 December 2011
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...ated or nauseated by the sun will instantly cure them. Any tile with the {{DFtext|Outside|3:1}} trait will suffice (as long as it isn't raining). ...diers for surface threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward,
    5 KB (861 words) - 19:09, 25 April 2024
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,659 words) - 02:40, 29 April 2024
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...({{K|d}}-{{K|i}}). However, instead of using the arrow keys to move the {{DFtext|X|yellow}} cursor around, move the mouse pointer over the center stair, hol ...view will show some new scenery, and a message box will show the message {{DFtext|You have discovered an expansive cavern deep underground|white}}. Press {{
    12 KB (2,122 words) - 18:45, 8 December 2011
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} &ndash; Exits the options menu. You can also just press {{
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. In the premium ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. A siege's objec ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,541 words) - 03:56, 20 December 2022

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