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  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...s]], which can be from the various neighboring civilizations including the home civilization, visit the fortress on a yearly basis and are useful for getti
    34 KB (5,283 words) - 13:36, 16 June 2024
  • The region is home to thriving goat population, along with occasional visits from hoary marmot ...to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots. Eat up!
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...s. If a civ conquers another and they do not at least tolerate the enemy's home type they will simply destroy it instead of moving in (sometimes they will
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.{{Verify}}
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,537 words) - 04:18, 14 May 2024
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,294 words) - 23:58, 11 July 2013
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    20 KB (3,317 words) - 23:59, 21 May 2024
  • Some [[fire]]-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    26 KB (4,225 words) - 17:40, 14 March 2024
  • Chasms are frequently home to [[cave spider]]s and [[purring maggot]]s, making them a potential source The chasm is also home to many types of hostile creatures, including [[iron man|iron men]], [[trog
    4 KB (659 words) - 19:14, 30 August 2021
  • Home to Gar, Lamprey, Pike, Sturgeon, but no Carp. Also home to three snailmen.
    20 KB (3,233 words) - 23:30, 21 June 2024
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot and livestock if you have these options selected. Like pillaging, a ra ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...atically defeating the elves for decades. In 90, the dwarves conquered his home city of Oily Typhoon and placed a new dwarven governor in charge. Cacame wa ...d]]. It took 949 bars of gold to forge. The vast majority of that gold was home-smelted. The head of his hammer is made of mithril with an [[iron]] band ar
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    12 KB (1,949 words) - 03:23, 20 December 2022
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from there!
    10 KB (1,718 words) - 16:14, 28 December 2023
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from here!
    7 KB (1,308 words) - 01:36, 6 August 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...catching{{verify}}. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    10 KB (1,615 words) - 23:35, 21 June 2024

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