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  • ...mber of successive soldiers and thieves who arrive will depend on how many items were stolen previously. If discovered, the game will announce "An ambush! S
    9 KB (1,530 words) - 17:13, 17 September 2021
  • * Furnace jobs (smelting [[ore]]s, [[melt]]ing items, charcoal, ash) ...ting (crafts, coins, chains, totems, mechanisms, weaving cloth, decorating items, sewing images)
    6 KB (903 words) - 19:30, 14 August 2021
  • ...oment, an excellent way to level up your throwing skill is to collect many items and throw them directly under you. This, combined with an endless supply of Most things you throw will do bludgeoning damage, however there are some items that you can throw that do different kinds of damage. Although it's not as
    2 KB (340 words) - 15:55, 8 December 2011
  • Some items have characters surrounding the name, which is a way to determine certain p {{Category|Items|*}}
    2 KB (261 words) - 01:04, 28 July 2020
  • * made items that aren't yours safe from rot if they are in the trade depot * made the color of buildings match the items where applicable
    4 KB (709 words) - 14:49, 13 March 2014
  • ...eggings]], which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt [[quality|masterpiece]] leggings your smi
    3 KB (537 words) - 20:54, 12 August 2022
  • Since it is possible to make stockpiles accept specific types of items, one can fight this by allocating stockpiles the right way. Seeds are recov {{Category|Items}}
    3 KB (522 words) - 18:10, 19 May 2021
  • ...ey are carrying items in hand (as checked via {{k|v}}iew {{k|i}}nventory). Items get in hand if the marksdwarf has been wrestling, a frequent [[Cross-traini
    3 KB (488 words) - 15:41, 8 December 2011
  • ...steal garbage and items left outside, so don't leave your [[masterpiece]] items in the open. If any get stolen, the [[dwarf]] who made the item will get an
    882 bytes (131 words) - 15:51, 8 December 2011
  • ...ase the total amount of food a fortress has access to, since some cookable items are not edible raw. [[Quarry bush]] leaves, [[flour]], and [[seed]]s are ex Use the {{K|z}}-Status Kitchen menu to allow or forbid items for cooking (or [[brewing]]). Useful for a ton of things, like making sure
    3 KB (501 words) - 21:48, 11 May 2022
  • *It is simpler to make items from wood. ...e important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
    4 KB (644 words) - 15:57, 8 December 2011
  • Several different types of items can be created at a metalsmith's forge, all using different skills but shar ...and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
    6 KB (940 words) - 17:48, 26 August 2017
  • Most buildings will not be affected by magma, and any items inside workshops will also be unaffected. Weapon traps built using non-iron ...e in magma, they will not produce a corpse or bones, though bone and shell items already lying on the ground will not be affected. If the creature was carry
    4 KB (706 words) - 21:15, 5 December 2013
  • *A backlog of unperformed [[hauling]] tasks, causing all items to be inaccessible ...quipment" is tasked whenever they are exchanging worn-out clothing for new items, have been assigned new [[weapons]] or [[armor]] or need a [[pick]] or [[ba
    12 KB (1,557 words) - 15:47, 8 December 2011
  • ...ly when a door is part of a room that the dwarf personally owns.{{verify}} Items made of a material a dwarf has a [[preference]] for will give an even happi Sometimes [[dwarves]] will leave items in doors, propping them open; also, if a [[vermin]] is standing in a doorwa
    5 KB (946 words) - 13:01, 4 June 2024
  • '''Clothing''' is items made out of [[cloth]] or [[leather]] which is worn by sentient [[humanoid]] ...hing and armor usually come from killed [[kobold]]s and are also unusable. Items labeled as "'''narrow'''" come from [[goblin]]s and can't be made or worn e
    5 KB (827 words) - 15:51, 30 June 2021
  • :* [[Item token]]s define the most basic form of items (made specific by material tokens). :* [[Item definition token]]s are used for actual definitions of items.
    2 KB (326 words) - 13:04, 4 January 2023
  • | style="width:50%" | [[:Category:Items|Items]]
    5 KB (559 words) - 12:17, 16 April 2019
  • Building items: hit {{k|q}} to search buildings and move to the masons workshop. {{k|a}} w ...or let you toggle settings on doors and such. {{k|k}} will show individual items in a tile, and {{k|v}} shows individual dwarves and other creatures. In any
    6 KB (1,176 words) - 20:59, 9 June 2014
  • All items are made of a [[Material token|material]]. Several types expect a creature ...no subtypes. "NO_SUBTYPE" is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item
    6 KB (847 words) - 01:25, 8 July 2013

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