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23a:Tile types in DF memory

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Revision as of 19:04, 5 May 2011 by Quietust (talk | contribs) (tile types from the old 2D versions - these actually corresponded almost directly with the ASCII character displayed. Some still match up with later versions)
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This article is about an older version of DF.

Table

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0. 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E
1. 10 11 12 13 14 15 16 17 19 1A 1B 1C 1D 1E 1F
2.   21 " # 25 26 ' 28 29 2A + , 2D . 2F
3. 30 31 32 33 34 35 36 37 38 39 3A 3B < 3D > 3F
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. 50 51 52 53 54 55 56 X 59 5A 5B 5C 5D 5E _
6. ` 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D ~ 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B £ 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 BF
C. C0 C1 C2 C3 C4 C5 C6 C7 CF
D. D0 D1 D2 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8 E9 EA EB EC ED EE EF
F. F1 F4 F5 F6 F8 F9 FA FB FC FD FE FF

Some tiles behave differently depending on their color: ore tiles (the actual ore present), stone tiles (whether the stone is gray, light, or dark), and river tiles (whether it's a river, murky pool, dark magma flow, bright magma flow, mud, or sand).