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v0.34:Mummy

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Revision as of 18:22, 13 March 2013 by 86.178.250.174 (talk)
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This article is about an older version of DF.

A mummy is the preserved body of a deceased ruler, placed in a tomb as a guardian of its contents. They arise to attack interlopers who have disturbed their long slumber. They afflict intruders with horrible curses for their crime. Mummies rest in every Tomb site, and may be in catacombs beneath Town Fortresses and Temples. As leaders, their coffin and slab will always be in a room of its own, surrounded by corpses they can command.

Mummies may be disturbed in many ways. In Tombs, bashing the door, taking items or triggering traps will awaken them. Approaching them detected may alert them, and entering any tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her.

Mummies are capable of raising the remains of others, much like necromancers, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the Mummy are cleared out to the best possible extent prior to activating the encounter. Mummies can only be killed by decapitation or bisection.

Because rulers lose their title upon death, the mummies will be identified by their other profession leading to finding beekeeper mummies and such.