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23a:Raw adamantine
This article is about an older version of DF. |
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This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the Template:Ls located past the magma river.
Too deep
Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with a message stating that contact with the outpost was lost; thus, if you want to keep your happy fortress running indefinitely, it is recommended that you not mine any raw adamantine.
The process works like this: When the season changes, the amount of mined adamantine ore is compared to a random number between 0 and 99. If the ore amount is larger, your fortress is "too-deeped" at the change of the next season. The random number is "re-rolled" for each check, so even if you mined only one bit of adamantine, your fortress will come to an end sooner or later.
Abandoning and reclaiming the fortress resets the counter, but not the amount of mined ore: Since you arrive at the very start of the season, you have a whole season before the first ore check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.
Fortresses that come to their demise in this manner cannot be reclaimed, though they can be explored later in Template:L.
If you revisit such a fortress in adventurer mode, you will encounter the Template:L that was released from the abyss. If you manage to defeat it, all raw adamantine will turn into silver. Mysterious!