v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Guild
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Unrated}}{{av}} |
− | Once the [[economy]] has activated, if a particular profession is sufficiently prominent within your fortress, whether from having a large quantity of workers or from having completed a sufficient number of jobs, a guild leader [[noble]] will arrive as a migrant. From that point forward, if said dwarves are not given enough work to do, they will meet with their guild leader to complain about the lack of work. | + | Once the [[economy]] has activated{{verify}}, if a particular profession is sufficiently prominent within your fortress, whether from having a large quantity of workers or from having completed a sufficient number of jobs, a guild leader [[noble]] will arrive as a migrant. From that point forward, if said dwarves are not given enough work to do, they will meet with their guild leader to complain about the lack of work. Once enough complaints are received, the guild leader will then meet with the [[Mayor]] and make a request to mandate jobs for that guild, at which point the mayor will make a [[mandate]] "that certain jobs be completed". |
The following guilds exist: | The following guilds exist: | ||
Line 9: | Line 9: | ||
* [[Jewelers guild]] - [[Jeweler]]s | * [[Jewelers guild]] - [[Jeweler]]s | ||
* [[Craftsdwarves guild]] - [[Craftsdwarf|Craftsdwarves]] and [[Mechanic]]s | * [[Craftsdwarves guild]] - [[Craftsdwarf|Craftsdwarves]] and [[Mechanic]]s | ||
− | * [[ | + | * [[Trapper]]s - [[House fer]] |
* [[House ber]] - [[Farmer]]s and [[Fisherdwarf|Fisherdwarves]] | * [[House ber]] - [[Farmer]]s and [[Fisherdwarf|Fisherdwarves]] | ||
− | + | Each guild has its own wage rate, visible from the job manager screen - if circumstances result in guild members being chronically unemployed, the Mayor may temporarily boost their wages to compensate, giving the message "(Name), Mayor has changed the guild wages." | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Category|Nobles}} | {{Category|Nobles}} | ||
{{Category|Jobs}} | {{Category|Jobs}} |