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23a:Item value

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This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.

Template:Ls also have a "value" which determines their Template:L, which is the sum of the objects placed within their designated area plus the Template:Ls that surround it plus improvements (such as Template:L) to those materials. See Template:L for a more complete discussion of these values, and Template:L for a complete list of options.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a steel block uses the base value for a block, not the multiplier for 'steel', and a block of clear glass or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items with neither material nor quality

Value Items
0 Template:L
1 Template:L, Template:L, Template:L, Template:L
2 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L
5 Template:L, Template:L
10 Template:L
20 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L
30 Template:L[Verify]
50 Template:L, Template:L
100 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L

The values of tame animals (and pets) are listed Template:L.

Items with material but without quality

Value Items
0 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L (raw), Template:L, Template:L
Template:L (rough), Template:L, Template:L, Template:L
1 Template:L (untamed), Template:L
2 Template:L (including raw), Template:L, Template:L
5 Template:L, Template:L, Template:L (cut), Template:L
6 Template:L
10 Template:L
25 Template:L[Verify]

Items with both material and quality

Value Items
1 Template:L, Template:L, Template:L
5 Template:L[Verify]
7 Template:L[4]
10 , Template:L, Template:L, Template:L (metal, leather or cloth), Template:L[1], Finished good[2][4], Template:L[3], Template:L, Template:L, Template:L
15 Template:L, Template:L, Template:L, Template:L, Template:L, Template:L[4], Template:L[4]
20 Template:L, Template:L
25 Template:L, Template:L
30 Template:L, Template:L, Template:L, Template:L
60 Template:L
100 Template:L, Template:L
[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
[2] Except for Template:Ls, Template:Ls, and Template:Ls, which are all listed separately in table. "Template:Ls", therefore, includes Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L.
[3] Except for Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
[4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.

Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 
Unique Name Artifact ×120 

Decorations

Your Template:L can add Template:Ls to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the Template:L of the decoration, and added to the value of the item. For example, a Template:L stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Engravings are decorations with the standard material modifiers.

Dyeing

Value gained by Template:Ling is added, like that of decorations. Only Template:L, Template:L and its products can be dyed. For details see Template:L.

Examples

Basic examples

Base Object Material Template:L Final Value
Template:L (100) Template:L (x30) +Item+ (x3) 9000☼
Template:L (10) Template:L (x3) None (x1) 30☼
Template:L (5) Template:L (x1) None (x1) 5☼
Template:L (10) Template:L (x2) -Item- (x2) 40☼
Template:L (10) Template:L (x40) ☼Item☼ (x12) 4800☼

+«Pig tail shoe»+

This is a finely-crafted Pig tail shoe. It is made from well-crafted Pig tail cloth. The thread is midnight blue, finely colored with Dimple dye. On the item is a finely-designed image of squares in Pig tail by Urvad Zonilash. It is made from superior quality Pig tail cloth. The thread is midnight blue, finely colored with Dimple dye.
Base item Material Quality Subtotal
15 (shoe) x2 (pig tail) x3 (fine quality) = 90
10 (cloth decoration) x2 (pig tail) x2 (well-crafted quality) = 40
10 (thread decoration) x2 (pig tail) = 20
20 (dimple dye) x3 (fine quality) = 60
10 (image decoration) x2 (pig tail) x3 (fine quality) = 60
20 (dimple dye) x3 (fine quality) = 60

Total: 330☼