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Editing 23a:Sheriff

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The '''sheriff''' arrives with the [[Manager]], who arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves in [[jail]]s, receiving unhappy thoughts if you do not have enough in your fortress (at least one for every 10 citizens).  Without sufficient [[jail]]s, the sheriff will have no choice but to issue summary [[justice]] in the form of beatings. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make [[gold]] or [[platinum]] items because you hadn't yet reached the [[magma flow]].
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The '''sheriff''' arrives with the [[Manager]], who arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make [[gold]] or [[platinum]] items because you hadn't yet reached the [[magma flow]].
  
 
When your fortress population reaches 50 dwarves, the sheriff will be ''promoted'' to [[Captain of the guard]].
 
When your fortress population reaches 50 dwarves, the sheriff will be ''promoted'' to [[Captain of the guard]].
 
Due to a bug, unhappy thoughts about insufficient jails only happen for the first 3 months after arrival as a migrant, rather than ''starting'' after that grace period ({{bug|5844}}). A patch for version 0.23.130.23a can be found below which fixes this problem:
 
{{spoil small|<nowiki>0x2344E2 : 74 -> 75</nowiki>|Binary Patch Enclosed}}
 
  
 
{{nobles}}
 
{{nobles}}

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