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Editing 23a:Stockpile

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
'''Stockpiles''' are where dwarves will store items of various types. Dwarves with the corresponding "[[hauling]]" job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. It's important to place your stockpiles carefully to minimize the amount of time spent carrying items to and from them. Items in a stockpile may be stored in [[bag]]s, [[barrel]]s, or [[bin]]s (see [[Using bins and barrels]]).
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'''Stockpiles''' are where dwarves will store items of various types. Dwarves with the corresponding "[[hauling]]" job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. It's important to place your stockpiles carefully to minimize the amount of time spent carrying items to and from them. Items in a stockpile may be stored in [[bag]]s, [[barrel]]s, or [[bin]]s (see [[Main:Using bins and barrels|Using bins and barrels]]).
  
 
== Allocating stockpiles ==  
 
== Allocating stockpiles ==  
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===Finished Goods===
 
===Finished Goods===
Finished goods created by the [[craftsdwarf's workshop]], as well as the [[clothier's shop|clothes maker's shop]] and the [[leather works]], are placed here before being used in trade or other uses. This type of stockpile can use [[bin]]s to consolidate up to 25 items.
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Finished goods created by the [[craftsdwarf's workshop]], as well as the [[clothier's shop|clothes maker's shop]] and the [[leather works]], are placed here before being used in trade or other uses. This type of stockpile can use [[Main:bin|bin]]s to consolidate up to 25 items.
  
 
===[[Food]]===
 
===[[Food]]===
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===[[Graveyard]]===
 
===[[Graveyard]]===
 
Dead dwarves and [[pet]]s that have no burial location will be placed here. If placed indoors, decaying bodies will generate [[miasma]], but [[bone]]s will not removed at the end of the season. Rotting pets or friends gives dwarves unhappy [[thought]]s unless they are given a proper burial in a [[tomb]].
 
Dead dwarves and [[pet]]s that have no burial location will be placed here. If placed indoors, decaying bodies will generate [[miasma]], but [[bone]]s will not removed at the end of the season. Rotting pets or friends gives dwarves unhappy [[thought]]s unless they are given a proper burial in a [[tomb]].
 
In practice, you should use a Graveyard stockpile as a ''morgue'', only for temporary storage in case you run out of [[coffin]]s.
 
  
 
===[[Leather]]===
 
===[[Leather]]===
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===[[Stone]]===
 
===[[Stone]]===
Rough stone will be stored here. Given the extreme abundance of stone, it is very likely for this stockpile to fill up quickly, if the hauling is ever completed, meaning that the player may want to create several stone stockpiles, or possibly one giant one. The best use of stone stockpiles is to make sure that workshops and smelters, catapults, and impending construction projects have their materials close at hand.  Be aware that these things can use up a lot of stone very quickly, leading to your dwarves scurrying around the fortress trying to keep up.  To avoid stone hauling when you don't want it, you can slow down or stop the nearby usage, allowing the stockpile to fill back up (and thus no longer need more stone), or you can set the dwarves to ignore minerals in {{key|o}}rders and options.
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Rough stone will be stored here. Given the extreme abundance of stone, it is very likely for this stockpile to fill up quickly, if the hauling is ever completed, meaning tha the player may want to create several stone stockpiles, or possibly one giant one. The best use of stone stockpiles is to make sure that workshops and smelters, catapults, and impending construction projects have their materials close at hand.  Be aware that these things can use up a lot of stone very quickly, leading to your dwarves scurrying around the fortress trying to keep up.  To avoid stone hauling when you don't want it, you can slow down or stop the nearby usage, allowing the stockpile to fill back up (and thus no longer need more stone), or you can set the dwarves to ignore minerals in {{key|o}}rders and options.
  
 
===Weapons===
 
===Weapons===
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===[[Wood]]===
 
===[[Wood]]===
Chopped trees are brought to the wood stockpile before being used by the carpenter's, wood burner's or siege workshop. Because wood takes a long time to haul and tends to travel a long way, the stockpile should be rather close to a fortress entrance. It is a good idea to position this stockpile close to your carpenter's workshop (or the other way round) since it is likely to be the main "customer".
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Chopped trees are brought to the wood stockpile before being used by the carpenter's, wood burner's or siege workshop. Because wood takes a long time to haul and tends to travel a long way, the stockpile should be rather close to a fortress entrance. It is a good idea to position this stockpile close to your carpenter's workshop (or the other way round) since he is likely to be the main "customer".
  
 
=== Custom stockpiles ===
 
=== Custom stockpiles ===
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* Ingredients: Store things that are cookable but not edible, like milk and quarry bush leaves, near kitchens. For that matter, store both fat and tallow near kitchens for efficient rendering.
 
* Ingredients: Store things that are cookable but not edible, like milk and quarry bush leaves, near kitchens. For that matter, store both fat and tallow near kitchens for efficient rendering.
  
{{Category|Stockpiles|*}}
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