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40d:Baron

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Revision as of 16:05, 15 June 2009 by Höhlenschreck (talk | contribs) (not true for 40d)
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Baron
Room requirements  
Office Decent Office
Quarters Decent Bedroom
Dining room Decent Dining Room
Tomb Tomb
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 80 Population
  • Wealth[Verify]
  • 10,000 Exported wealth[Verify]
  • Diversity of tasks performed that year (see article)
Function

Your Baron (or Baroness) arrives with her/his consort, the Hammerer and Tax Collector. The Baron may be promoted (or displaced by order of noble rank) into/by the Count.

Your fortress and the surrounding lands will become a Barony upon the arrival of the Baron.

Currently, this does not have any known consequences, but it tends to occur at the same time the tax collector and the hammerer arrive, so you may prepare for economy and justice.


You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One