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Difference between revisions of "40d:Cave-in"

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m (use of version to remind people of the 'now' aspect.)
(rewrite - generalized to all materials (e.g. undermining human buildings))
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A '''cave-in''' can occur if the roof is detached from all walls. A room can be as large as you want to make it, as long as it is attached to at least one wall. The system is a bit buggy right now{{version|0.23.130.23a}}, so be careful.
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A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions.
  
Cave-ins can be disabled through the init file by deleting the 'YES' next to it and replacing it with 'NO'.
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Cave-ins can be disabled through the [[init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO].
  
What happens in a cavein?
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== Results of a cave-in ==
 
 
* All buildings are destroyed
 
* Columns of raw rock remain more or less intact, they just fall a bit
 
* Anyone caught by the dust from the collapse is knocked unconscious with some (or none) injuries
 
* Anyone directly caught by the collapse itself is crushed and killed.
 
  
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* Any [[creature]] caught under the falling material is crushed and killed.
 +
* Any creature caught by the dust from the collapse is knocked [[unconscious]], and may recieve [[Wounds|injuries]]
 +
* All [[building]]s and [[construction]]s under and above the falling area are destroyed
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* [[Rock]] remains mostly intact, while [[wood]] constructions become logs
  
 
== Avoiding cave-ins ==
 
== Avoiding cave-ins ==
{{Notice Box|In Progress|Don't pay any attention to the information below this line!  It is simply a placeholder!}}
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{{Notice Box|In Progress|This section still needs to be written.}}
<div style="font-family: monospace; white-space: pre; line-height: 126.5%"><nowiki>
 
▒▒▒▒▒▒▒▒▒
 
▒▒......▒
 
▒.......▒
 
▒.......▒
 
▒.......▒ ▒ = Support or wall
 
▒.......▒
 
▒.......▒
 
▒.......▒
 
▒▒▒▒▒▒▒▒▒
 
</nowiki></div>
 
  
 
[[Category:Rooms]]
 
[[Category:Rooms]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 18:55, 2 November 2007

A cave-in can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.v0.27.169.33a Toady has stated he intends to implement more realistic cave-ins in future versions.

Cave-ins can be disabled through the init file, by changing [CAVEINS:YES] to [CAVEINS:NO].

Results of a cave-in

  • Any creature caught under the falling material is crushed and killed.
  • Any creature caught by the dust from the collapse is knocked unconscious, and may recieve injuries
  • All buildings and constructions under and above the falling area are destroyed
  • Rock remains mostly intact, while wood constructions become logs

Avoiding cave-ins

.    
   
This section still needs to be written.