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40d:Cave-in

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Revision as of 18:55, 2 November 2007 by Turgid Bolk (talk | contribs) (rewrite - generalized to all materials (e.g. undermining human buildings))
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A cave-in can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.v0.27.169.33a Toady has stated he intends to implement more realistic cave-ins in future versions.

Cave-ins can be disabled through the init file, by changing [CAVEINS:YES] to [CAVEINS:NO].

Results of a cave-in

  • Any creature caught under the falling material is crushed and killed.
  • Any creature caught by the dust from the collapse is knocked unconscious, and may recieve injuries
  • All buildings and constructions under and above the falling area are destroyed
  • Rock remains mostly intact, while wood constructions become logs

Avoiding cave-ins

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This section still needs to be written.