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40d:Dam

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Revision as of 07:07, 16 January 2010 by Iban (talk | contribs)
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Dam.jpg

A dam can be built across a river or brook. This has several uses:

  • Stop a river from flowing altogether
  • Modify a river's path
  • Create a pretty lake or functional reservoir
  • Create water-based traps

A river will not "overflow" its banks above its starting level because of a dam. (Note - if a waterfall is upstream, the upper level is the "starting level"!)


Dam Building

Finding the direction the water flows is probably a necessary step to take. This is actually fairly simple - at one end, the river falls off the map, and so is of a low water height. Check the outmost tiles of both ends of the river.

Ice method

The easiest and quickest method of Dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of channels across the river and build a wall out of floodgates, blocking the path of the water.

Draining method

Another way is to drain the river. This can be done by building a tunnel next to the river that dumps into a chasm or deep valley. The dumping tunnel should only be one square wide, with a single floodgate to control it, as long as where the water first enters it has a fairly large number of squares of "Open Space" to move into. The water over Open Space will rapidly force its way down, forcing the rest to flow at warp speed. Be sure the floodgate is operational, as this sort of flow imposes terrible game lag while active. The more edge tiles drained from, the faster the level will go down enough to allow construction.

An alternative method to this is to use a large number of pumps to move more water out of the river than can be replaced by the water flow. For a river with a width of 4 tiles, you will need three on either side pumping it into channels or tunnels, ideally off the map, a waterfall, or somewhere where flooding will not be a concern. While the pumps are operating, it will be drained enough to build the dam.

If your dwarves are persistent enough you can also dig out a large chamber under the river at Z-1, channel out holes on both sides at Z0, and cover these holes with walled-in bridges. When you raise the bridges the water drops down; when you lower them it starts flowing again. This avoids the 'infinite hole' bug that can result if you uses collapses to punch holes in the bottom of brooks.

Magma method

An example of how to construct a magma dam.

If you have access to a magma source, you can pump magma into the flowing water. When the magma and water collide, the result is a tile of obsidian- an added bonus if you're in the market for making obsidian items. Pump enough magma into the river to reach both banks for a stretch at least 3-4 tiles wide in order to give your dwarves enough space to channel out the obsidian and place floodgates.
Beware: Pumping magma too close to the edge of the map could result in permanently damming your river! Obsidian tiles created on the edge of the map cannot be mined out!

If you wish to move magma over a brook without damming it, constructed floors over the brook tiles work.

Natural Cave-in

If your river is underground, you can use channeling to collapse a section of rock into it. If this rock was constructed (i.e., you built it as walls or floors), it will revert to its component stones and sink to the bottom, not blocking the river at all. However, if the rock is natural, it will retain its shape and block the flow of water.

Since above-ground rivers normally do not pass beneath natural rock, this strategy is difficult to apply to them. But dwarven ingenuity should never be underestimated.

Actual building

Once the river has been drained you may have to dig into the riverbed to be able to place buildings. It will look a bit like this: Dam2.JPG

Once the dam has been built and when the water comes back it will fill up the gap as far as it must to let the blocked water flow further. If you build your dam up to the level of the river the water will stop at the top level of the dam (it will not overflow). Since this defies logic it may be fixed in future releases.

You can create a massive flood if you build a dam out of floodgates and open them all at once.

Further possibilities

A similar technique can be used to create water "holes" in large bodies of water, such as lakes or even the ocean. Build a ring of floors at the water's surface, and line it with an immense number of pumps, facing out of the area you wish to drain. The pumps should be able to push out water faster than it can come back in, allowing you to build a dike in this area. This is hazardous if the water is more than one z-level deep, since it's highly likely a dwarf can drown. Even if technically safe in that the water level doesn't rise high enough to be dangerous, the rapidly-fluctuating water levels may cause dwarves to repeatedly stop work at the site anyway.