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Editing 40d:Defense guide

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:*'''Thieves & child snatchers'''
 
:*'''Thieves & child snatchers'''
::Many creatures are "thieves" in the general sense, and offer their own potential headaches a [[raccoon]] or small tribe of [[rhesus macaque]] or [[mandrill]] monkeys can enter an unsecured area unannounced, grabbing items of value and running, and it doesn't matter how many you kill if one or three make off with some prized possessions.  But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotted by your dwarves or [[domestic animal]]s, being able to bypass locked or forbidden doors, being armed with a real weapon, and some imperfect ability to avoid triggering traps (though some seem better at it than others).  [[Kobold]]s and [[goblin]]s are individually more dangerous than animals, but when spotted there's a special [[alert]] message, either "'''Protect the hoard!'''" or "'''Protect the children!'''", as appropriate.
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::Many creatures are "thieves" in the general sense -  tribes of [[rhesus macaque]]s or [[raccoon]]s offer their own potential headaches, grabbing items of value and running.  But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotted by your dwarves or [[domestic animal]]s, being able to bypass locked or forbidden doors, being armed with a real weapon, and some imperfect ability to avoid triggering traps (though some seem better at it than others).  [[Kobold]]s and [[goblin]]s are individually more dangerous than animals, but when spotted there's a special [[alert]] message, either "'''Protect the hoard!'''" or "'''Protect the children!'''", as appropriate.  A small tribe of monkeys can flood an unsecured area unannounced, and it doesn't matter how many you kill if one or three make off with some prized possessions.
  
 
:*'''Ambushes'''
 
:*'''Ambushes'''

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