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40d:Elf

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Revision as of 16:01, 21 May 2010 by Ancient History (talk | contribs) (Oops)
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Template:CreatureInfo

This article is about an older version of DF.

Elves are intelligent Template:L Template:Ls who live in Template:Ls. They are one of the races playable in Template:L. Their retreats have no buildings, but the Template:Ls in the area were named, before 3-d happened. You can just make up names for the trees. They love nature and are ready to defend it, typically with Template:Ls. They may invade a fortress which violates their tree-cutting limit.

Elves in Fortress Mode

Elves are a Template:L race and send small Template:Ls without Template:Ls in Template:L. They usually bring Template:L, Template:L, Template:L, various Template:L and Template:Ls, Template:Len items, and some Template:L. They may also bring some Template:L Template:Ls, often even exotic ones like Template:Ls or Template:Ls, which are good to build up a Template:L, Template:L or Template:Ls. Be aware that these animals may arrive with injuries (or possibly dead) if they were transported through an inhospitable biome.

Elves also bring a lot of tradeables of questionable or no worth to dwarves: Template:L and clothes that are too large for dwarves to wear, inferior wooden Template:L (that could, admittedly, be used for Template:L), a spectrum of Template:L both Template:L and Template:L, inferior value redroot Template:L, and Template:Ls and Template:Ls (which at least can be used for weapon traps, as long as the arrows last).

As their caravans do not include wagons, it is very common for them to bring nothing but bins of cloth, resulting from the way in which caravans load up their goods - they attempt to load all of their bins of cloth onto their pack animals before sending other useful goods, often running out of room entirely. This behavior can be prevented, to a degree, by limiting the profit they receive from your trades and by limiting the rate at which your own wealth increases; once this behavior starts, though, the best way to revert it is by making them unhappy, whether by seizing their goods or by outright slaughtering their merchants.

They are very picky about what they will accept in return: Elves will accept anything except items made out of or decorated with any wood. This includes clear and crystal Template:L items (due to the Template:L which comes from Template:L which comes from Template:L). Even offering them something wood-related will make them unhappy, potentially causing them to immediately pack up and leave.

Template:L items are acceptable, even when Template:L is used in their production. Items made from Template:L are acceptable, as are all non-wooden plant-based products such as Template:Ls, seeds, and ☼Dwarven syrup biscuits[45]☼. Dairy products, such as milk and cheese, are currently acceptable. You can also transport your goods to the Template:L in a wooden Template:L, as long as you do not try to sell the bin. In order to sell food and booze, however, your Template:Ls will need to be made of metal. Living Template:L are acceptable, as long as the Template:L or Template:L is not made of Template:L. They also no longer mind purchasing blood-soaked items.

Although Template:Ls are giant mushrooms, they are considered Template:L by the elves and thus are not acceptable.

Elves are also known to completely ignore "menaces with spikes" Template:Ls when considering the value of your trade goods - such goods should be traded to other races instead.

Elves may send Template:Ls, independent of their Template:Ls, to warn you when they feel you are cutting down too many trees. Typically, this diplomat will appear out of nowhere, tell you that you are cutting down too many trees, then waltz off. This diplomat may also attempt to negotiate with you and form an agreement on how many trees per year you can cut down. There is a huge loophole in this system; If the area you settle in has no trees, such as a glacier, you can't cut any trees down. As a result, they will be absurdly pleased with you for not cutting down their imaginary trees.

Living among them

Living with Elves is pretty much the same as living among Template:L, but they don't build houses, Template:L, or anything else that uses wood. So basically, it's just like living anywhere else, but with guards.

Elven society

The ethics of elven society are substantially divergent from other races; Template:L is punishable by exile, the killing of plants is an unthinkable crime, and eating the corpse of one's opponent in battle is socially acceptable, even if the opponent was also an elf (and would otherwise be considered cannibalism). The elven leaders are referred to as druids, not kings.

Elves currently never settle outside their initial elven retreat's forest. If not for this limitation, the world would quickly overflow with elves because they are immortal.

Elves in Adventure Mode

Elven forest retreats are represented by yellow symbols in Template:Ls on the world map. They do not have any Template:Ls, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.

Elven characters start with a wooden Template:L and a set of basic wooden Template:L that lacks protection for the torso. This limitation often leads to a quick death. They do have some advantages, however: they're one Template:L larger than Template:L, which makes them hit harder and absorb more damage, though they also have a natural armor penalty which causes them to take slightly more damage than normal. Their main redeeming quality is their speed, being roughly 20% faster than the other playable races.

Those that live among other races may have metal or leather armor fitted for a narrow frame, though elven shopkeepers in human towns will still only sell human equipment. These Elven shopkeepers will also not accept coins, you must trade actual goods with them. Elven adventurers may equip any metal weapons or Template:Ls they come across, just like any other.

Elves are at peace with wildlife, which means they won't be attacked by most animals (verify if most or all). In addition, they can talk to the animal-man races (such as Template:L and Template:L) and even get the most excitement-seeking ones to join their party.

Template:40d Creatures