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Difference between revisions of "40d:Farm plot"

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A '''farm''' is a building that allows [[dwarf|dwarves]] to grow [[plant]]s from [[seed]]s as a method to produce [[food]] and [[alcohol]] for a [[fortress]]. Farms can be built [[outside]] on the surface on top of [[soil]], [[sand]], [[Soil|silt]], [[clay]] or [[loam]], a mixture of these or inside over those terrain types and on [[mud|muddied]] ground.
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A '''farm''' is a building that allows [[dwarf|dwarves]] to grow [[plant]]s from [[seed]]s. Plants can be used for [[food]] or to brew [[alcohol]]. Farms built [[outside]] have completely different crops to farms built inside.  
  
Creating muddy ground indoors requires the use of [[floodgates]], [[channel]]s and/or [[screw pump]]s.
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In large fortresses, a farm is the most compact way of producing food. Early forts can subsist with [[herbalist]]s collecting plants from [[bush]]es outside but that is insufficient to support large populations. (Note that plants gathered by herbalist can be processed for the seeds necessary to set up an outside farm.)
 
 
In large fortresses, a farm is the most compact way of producing food. Early forts can get by with [[herbalist]]s collecting plants from [[bush]]es outside, but that is generally not sufficient for large populations. However, plants gathered by herbalist can be processed or eaten for the seeds necessary to set up a farm.
 
  
 
See the article on [[crops]] for details on the conditions needed to grow the available plants.
 
See the article on [[crops]] for details on the conditions needed to grow the available plants.
  
== Defining the farm plot ==
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== Building the farm plot ==
 
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Farm plots must be built on a suitable location and require a dwarf with the [[grower|farming (fields)]] skill enabled to prepare.
Farm plots must be built on a suitable location and require a dwarf with the [[grower]] skill enabled to prepare.
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*Farms can be built on [[soil]], [[sand]], [[Soil|silt]], [[clay]] or [[loam]].
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*To build a farm on [[rock]] you must first make it [[mud|muddy]] by [[irrigation]].
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To place a farm plot enter the {{K|b}}uild menu and select farm {{K|p}}lots. Use the {{K|u}} and {{K|k}} keys to expand the width and height of the plot, and {{K|m}} and {{K|h}} to decrease the size. When the plot is the desired size, and in the right position, pressing {{K|Enter}} will place it. A free dwarf with the [[grower]] skill should then start clearing out any rubble or other impediments away from the farm plot.
  
To place a farm plot enter the {{K|b}}uild menu and select farm {{K|p}}lots. Use the {{K|u}} and {{K|k}} keys to expand the width and height of the plot, and {{K|m}} and {{K|h}} to decrease the size. When the plot is the desired size, and in the right position, pressing {{K|Enter}} will place it. A free dwarf with the [[grower]] skill should then start clearing out any rubble or other impediments away from the farm plot.
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==Growing plants==
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See [[Farming#Planting|farming]].
  
 
== Suggested size ==
 
== Suggested size ==
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A 10x20 plot should, with several dedicated farmers, provide enough food to feed a full 200-dwarf fortress. Much smaller plots can serve smaller forts, and if you supplement them with [[herbalist|plant gathering]], [[hunting]], [[fishing]], or [[trade|trading]] they can become smaller to the point of non-existence.
  
Surprisingly little space is needed to provide enough food; a 5x5 plot will provide enough to bring you through your first winter, and even smaller fields are sufficient if supplemented with plant gathering, [[hunting]], [[fishing]], or trading. Try to leave a little extra space in [[underground]] farm rooms for farmers to stack spare boulders. Stones that get moved under [[door]]s in a farm can cause them to get stuck ajar that can lead to [[flood]]ing.
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Try to leave a little extra space in [[underground]] farm rooms for farmers to stack spare boulders. Stones that get moved under [[door]]s in a farm will keep them open, causing potential flooding problems when you [[irrigation|irrigate]].
  
=== See Also ===
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== See Also ==
 
* [[Farming]], for a complete guide
 
* [[Farming]], for a complete guide
 
* [[Irrigation]]
 
* [[Irrigation]]

Revision as of 22:26, 7 May 2008

A farm is a building that allows dwarves to grow plants from seeds. Plants can be used for food or to brew alcohol. Farms built outside have completely different crops to farms built inside.

In large fortresses, a farm is the most compact way of producing food. Early forts can subsist with herbalists collecting plants from bushes outside but that is insufficient to support large populations. (Note that plants gathered by herbalist can be processed for the seeds necessary to set up an outside farm.)

See the article on crops for details on the conditions needed to grow the available plants.

Building the farm plot

Farm plots must be built on a suitable location and require a dwarf with the farming (fields) skill enabled to prepare.

To place a farm plot enter the build menu and select farm plots. Use the u and k keys to expand the width and height of the plot, and m and h to decrease the size. When the plot is the desired size, and in the right position, pressing Enter will place it. A free dwarf with the grower skill should then start clearing out any rubble or other impediments away from the farm plot.

Growing plants

See farming.

Suggested size

A 10x20 plot should, with several dedicated farmers, provide enough food to feed a full 200-dwarf fortress. Much smaller plots can serve smaller forts, and if you supplement them with plant gathering, hunting, fishing, or trading they can become smaller to the point of non-existence.

Try to leave a little extra space in underground farm rooms for farmers to stack spare boulders. Stones that get moved under doors in a farm will keep them open, causing potential flooding problems when you irrigate.

See Also