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Editing 40d:Fire imp

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If you need to use imp-infested magma for your metalworks, use extreme caution, or just kill them all first, or at least consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s.  It is safer though to follow the same procedure you use to prevent [[fire man|fire men]] from getting to your dwarves.  
 
If you need to use imp-infested magma for your metalworks, use extreme caution, or just kill them all first, or at least consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s.  It is safer though to follow the same procedure you use to prevent [[fire man|fire men]] from getting to your dwarves.  
  
Another method of dealing with fire imps is to build a magma-proof [[grate]] into the channel leading to the vent where you're going to be drawing magma from. Grates made from [[Bauxite]] are a good start, but are not necessary. This will filter out just about all those unwanted pests. This same method can be done with other building types such as walls or doors over the magma channel just as easily.
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A much better way of dealing with fire imps is to punch a magma-proof [[grate]] into the channel leading to the vent where you're going to be drawing magma from. Grates made from [[Bauxite]] are a good start. This will filter out just about all those unwanted pests.
  
 
Another danger of fire imps (and fire men) is that they will attack wild [[creature]]s (not other imps or fire men), traveling [[merchant]]s and [[goblin]]s, which can start a [[fire|wild fire]] that will jump from ignitable tile to tile and can burn your entire map and your dwarves.  For this reason, it is recommended that you keep an eye on the situation outside and give the [[orders]] for your dwarves to stay inside ({{K|o}}-{{K|i}}) when you see that flickering wall spreading from the magma vent area.  
 
Another danger of fire imps (and fire men) is that they will attack wild [[creature]]s (not other imps or fire men), traveling [[merchant]]s and [[goblin]]s, which can start a [[fire|wild fire]] that will jump from ignitable tile to tile and can burn your entire map and your dwarves.  For this reason, it is recommended that you keep an eye on the situation outside and give the [[orders]] for your dwarves to stay inside ({{K|o}}-{{K|i}}) when you see that flickering wall spreading from the magma vent area.  

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