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Difference between revisions of "40d:Flux"

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Stones which are classified as flux materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. They are considered [[economic stone|economic stones]]. Unlike common rock they all have a material value of 2 instead of 1.
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{{Quality|Exceptional}}
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{{av}}
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[[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. They are considered [[economic stone|economic stones]], and so can be manipulated on the [[Status#Stone_Status_Screen|z-stone]] menu. All flux has a material [[value]] of 2, which is twice that of common stone (material value 1), making it preferable for [[workshop]]s, [[construction]], and most all stone products.  ''(Only [[obsidian]] and some higher-value [[ore]]s have a higher material value for stonework.)''
  
The following materials fit in this reaction class:
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Note that [[block|blocks]] made out of flux materials cannot be used in the production of pig iron or steel.
*[[Limestone]]
 
*[[Calcite]]
 
*[[Dolomite]]
 
*[[Chalk]]
 
*[[Marble]]
 
  
Flux is usually found in abundance if present and thus is a preferable building and crafting material over any other stone that has a material value of only 1; rooms, crafts and furniture made from it will therefore have twice the value.
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The following stones fall under this reaction class:
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:*[[Calcite]]
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:*[[Chalk]]
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:*[[Dolomite]]
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:*[[Limestone]]
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:*[[Marble]]
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All flux stones form [[layer]]s, except for [[calcite]], which exists as small clusters within other flux layers. Therefore, whether or not a site has flux can be determined from the pre-embark screen. [[Limestone]], [[dolomite]] and [[chalk]] form [[sedimentary]] layers, which can have large deposits of [[iron]]-bearing ore. [[Marble]] is a [[metamorphic layer]], so it can be found within almost any [[biome]];  notably, marble can be found in the same biome as [[igneous extrusive layer]]s (i.e. near [[volcano]]es and [[magma vent]]s), unlike sedimentary layers*.
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:<sup>(* What this means is that it's very unusual for a map to have all three of magma, flux and high-iron-bearing sedimentary layers together.  It can happen, and larger maps increase the chances of such, but it's unexpected when found close to each other.)</sup>
  
 
=== Trading for flux ===
 
=== Trading for flux ===
If your map has no flux on it (which is a common situation), then you can request it from the dwarven traders.
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If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux, which is not guaranteed*). Make sure you order (flux material) ''stone'', which is in the material section, since you can't use flux'' blocks'' to create steel.
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:* If you are able to bring flux stone at [[embark]], you will be able to request it from the [[caravan]] in meetings with the [[liaison]] (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your [[steel]] industry may be better served by requesting steel bars directly or, if you have access to [[magma]], buying up everything they have that's made of steel, especially toys, instruments, and crafts, and [[melt]]ing it all down.
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----
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See also:
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:* [[steel]]
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:* [[pig iron]]
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{{Category|Materials}}

Latest revision as of 14:47, 8 December 2011

This article is about an older version of DF.

Stones which are classified as flux materials can be used in the creation of pig iron and steel at a smelter. They are considered economic stones, and so can be manipulated on the z-stone menu. All flux has a material value of 2, which is twice that of common stone (material value 1), making it preferable for workshops, construction, and most all stone products. (Only obsidian and some higher-value ores have a higher material value for stonework.)

Note that blocks made out of flux materials cannot be used in the production of pig iron or steel.

The following stones fall under this reaction class:

All flux stones form layers, except for calcite, which exists as small clusters within other flux layers. Therefore, whether or not a site has flux can be determined from the pre-embark screen. Limestone, dolomite and chalk form sedimentary layers, which can have large deposits of iron-bearing ore. Marble is a metamorphic layer, so it can be found within almost any biome; notably, marble can be found in the same biome as igneous extrusive layers (i.e. near volcanoes and magma vents), unlike sedimentary layers*.

(* What this means is that it's very unusual for a map to have all three of magma, flux and high-iron-bearing sedimentary layers together. It can happen, and larger maps increase the chances of such, but it's unexpected when found close to each other.)

Trading for flux[edit]

If your map has no flux on it (which is a common situation), then you can request it from the dwarven traders (assuming the traders have access to flux, which is not guaranteed*). Make sure you order (flux material) stone, which is in the material section, since you can't use flux blocks to create steel.

  • If you are able to bring flux stone at embark, you will be able to request it from the caravan in meetings with the liaison (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your steel industry may be better served by requesting steel bars directly or, if you have access to magma, buying up everything they have that's made of steel, especially toys, instruments, and crafts, and melting it all down.



See also: