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Difference between revisions of "40d:Glass"

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{{L|Glass}} is a {{L|material}} that items can be made of, like {{L|stone}} or {{L|wood}}.  But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut {{L|gem}}.  
 
{{L|Glass}} is a {{L|material}} that items can be made of, like {{L|stone}} or {{L|wood}}.  But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut {{L|gem}}.  
  

Revision as of 04:42, 7 May 2010

This article is about an older version of DF.

Template:L is a Template:L that items can be made of, like Template:L or Template:L. But although a material, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished products made of glass, and also "raw glass", which functions like an uncut Template:L.

All glass items are manufactured at a glass furnace or magma glass furnace by a glassmaker. There are three sub-types of glass: Green, Clear and Crystal, each with different colour and value, but all with the same uses.

Green glass can be churned out in massive amounts if produced at a magma furnace, because there are no ingredients other than Template:L used and sand sources cannot be depleted. This makes it a valuable resource for construction; it is as valuable as any Template:L stone, but can create a Template:L of final products, and some unique, such as Template:Ls and Template:Ls.

Making glass items

The raw material components of glass (depending on the sub-type of glass item you are making) are Template:L, Template:L and/or rough Template:Ls. As neither sand nor rough rock crystals can be imported by Template:Ls, the ability to produce glass is determined solely by your embark region.

In order to produce glass, sand must first be gathered in bags using the Collect Sand task at any glass furnace. You must designate a sand-gathering zone from the (i)-menu in order for this task to succeed. Collecting sand requires item hauling, whilst moving sand bags to stockpiles requires furniture hauling. You will need spare bags in order to collect sand. Note that although Collect Sand does not utilize the furnace itself, or the skills of a glassmaking dwarf, it will block any subsequent tasks at that furnace until it is finished. Therefore when entering mass production, it is more efficient to have extra glass furnaces strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a ratio of at least 3:1 is recommended. The "Collect Sand" task consumes no Template:L, but is not possible to designate at an un-powered Template:L.

You can import Template:Ls, but there is currently v0.28.181.40d no way to Template:L for Template:L, (filled) sand bags, raw glass or glass items.

See also Template:L.

Products

Glass can be manufactured into a wide variety of products:

Glass items often have unique names:

Material value

  • Green glass has a value of 2.
  • Clear glass has a value of 5.
  • Crystal glass has a value of 10.

The damage value of green glass weapons is 50%.

See also