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40d:Graphics set repository

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You may be looking for the List of user tilesets.

Object tilesets are for use with Graphics Mode, which allows different tiles for creatures. In the current version only creature tiles are supported. The tileset page has detailed instructions on how to use these tilesets.

Warning: Some configuration files for these tilesets do not work with the latest version of DF.

Dystopian Rhetoric

29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.

14/08/07: The last version uh... well... I'd got it modded so that humans had fortresses instead of dwarves and left it in when I uploaded by mistake. This update fixes that. Probably makes something else go horribly wrong though. I don't know.

Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.

DIY version

Same as the above (15/08/07) but at a much better host

DIY version (direct-link mirror)

DR-1b.png
DR-2b.png

Zaratustra

Uses this txt file for formatting.
File:Dorfs16x16.png
http://zarawesome.googlepages.com/dorfs16x16.png

10x12 version

For those oldschool people.

bmp txt
Dorfs 800x300.png
http://zarawesome.googlepages.com/dorfs_800x300.png

DeepQantas

http://teemu.a.salmela.googlepages.com/dqset.gif

http://teemu.a.salmela.googlepages.com/dqset.bmp

As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.

Installation

http://teemu.a.salmela.googlepages.com/dqset.zip

  1. Download the zip file
  2. Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )
  3. In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt


I'll keep the latest version and in-game screenshots and stuff here: http://teemu.a.salmela.googlepages.com/

MikeWulf

For use on resolutions 1280x800 and up.

http://img249.imageshack.us/img249/285/dwarftiles16le7.png

First, change it to .bmp instead of .png.

Then put it in your \raw\graphics\example folder. Then replace \raw\graphics\graphics_example.txt and \data\init\init.txt with the info in this page and alter it to suit and you are done.

A lot of these tiles simply will not work because Toady didn't add the code to display certain creatures and creature types. If you think you have seen one that should work either change the code in the link or email me. No More to come Until the next release.