v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Grass"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixing quality template tags (275/690))
Line 1: Line 1:
{{av}}{{fine}}
+
{{av}}{{Quality|Exceptional}}
 
'''Grass''' is a naturally occuring {{L|map tile}} found commonly across the surface of the world in {{L|temperate}} {{L|biome}}s. It is usually green, and found on top of {{L|soil}} types such as {{L|soil|clay loam}}; even if you excavate the tile (using a {{L|channel}}). Grass apparently grows quickly and indicates that a {{L|tree}} might grow there, as opposed to tiles like {{L|loam}} which don't support trees. Creatures walking on grass have a chance (determined by the {{L|Creature tokens#G|[GRASSTRAMPLE}}] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch {{L|fire}}.
 
'''Grass''' is a naturally occuring {{L|map tile}} found commonly across the surface of the world in {{L|temperate}} {{L|biome}}s. It is usually green, and found on top of {{L|soil}} types such as {{L|soil|clay loam}}; even if you excavate the tile (using a {{L|channel}}). Grass apparently grows quickly and indicates that a {{L|tree}} might grow there, as opposed to tiles like {{L|loam}} which don't support trees. Creatures walking on grass have a chance (determined by the {{L|Creature tokens#G|[GRASSTRAMPLE}}] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch {{L|fire}}.
  
 
[[Category:World]]
 
[[Category:World]]

Revision as of 04:44, 7 May 2010

This article is about an older version of DF.

Grass is a naturally occuring Template:L found commonly across the surface of the world in Template:L Template:Ls. It is usually green, and found on top of Template:L types such as Template:L; even if you excavate the tile (using a Template:L). Grass apparently grows quickly and indicates that a Template:L might grow there, as opposed to tiles like Template:L which don't support trees. Creatures walking on grass have a chance (determined by the Template:L] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch Template:L.