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Difference between revisions of "40d:Item definition token"

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{{av}}
 
{{av}}
 
'''Item definition tokens''' are used in item definitions in the raws.
 
'''Item definition tokens''' are used in item definitions in the raws.
 
See:
 
*{{L|Weapon Tokens}}
 
*{{L|Armor Tokens}}
 
*{{L|Ammo Tokens}}
 
  
 
Item types:
 
Item types:
* ITEM_WEAPON
+
* ITEM_WEAPON - {{L|Weapon token}}
* ITEM_TOY
+
* ITEM_TOY - {{L|Toy token}}
* ITEM_INSTRUMENT
+
* ITEM_INSTRUMENT - {{L|Weapon token}}
* ITEM_TRAPCOMP
+
* ITEM_TRAPCOMP - {{L|Trap component token}}
* ITEM_ARMOR
+
* ITEM_ARMOR - {{L|Armor token}}
* ITEM_AMMO
+
* ITEM_AMMO - {{L|Ammo token}}
* ITEM_SIEGEAMMO
+
* ITEM_SIEGEAMMO - {{L|Siege ammo token}}
* ITEM_GLOVES
+
* ITEM_GLOVES - {{L|Gloves token}}
* ITEM_SHOES
+
* ITEM_SHOES - {{L|Shoes token}}
* ITEM_SHIELD
+
* ITEM_SHIELD - {{L|Shield token}}
* ITEM_HELM
+
* ITEM_HELM - {{L|Helm token}}
* ITEM_PANTS
+
* ITEM_PANTS - {{L|Pants token}}
* ITEM_FOOD
+
* ITEM_FOOD - {{L|Food token}}
  
 
Toys, Instruments
 
Toys, Instruments

Revision as of 20:24, 12 August 2010

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toys, Instruments

  • HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.

Food (prepared meals)

  • LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.

Trap components

  • HITS - number of times a trap component can strike an enemy
  • IS_SCREW - can be used in a Template:L
  • IS_SPIKE - can be built as an Template:L