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Difference between revisions of "40d:Item definition token"

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(describe toy/instrument, siege ammo, and food in full detail here - if we really want individual pages for them, copy/paste will suffice)
Line 4: Line 4:
 
Item types:
 
Item types:
 
* ITEM_WEAPON - {{L|Weapon token}}
 
* ITEM_WEAPON - {{L|Weapon token}}
* ITEM_TOY - {{L|Toy token}}
+
* ITEM_TOY - see below
* ITEM_INSTRUMENT - {{L|Instrument token}}
+
* ITEM_INSTRUMENT - see below
 
* ITEM_TRAPCOMP - {{L|Trap component token}}
 
* ITEM_TRAPCOMP - {{L|Trap component token}}
 
* ITEM_ARMOR - {{L|Armor token}}
 
* ITEM_ARMOR - {{L|Armor token}}
 
* ITEM_AMMO - {{L|Ammo token}}
 
* ITEM_AMMO - {{L|Ammo token}}
* ITEM_SIEGEAMMO - {{L|Siege ammo token}}
+
* ITEM_SIEGEAMMO - see below
 
* ITEM_GLOVES - {{L|Gloves token}}
 
* ITEM_GLOVES - {{L|Gloves token}}
 
* ITEM_SHOES - {{L|Shoes token}}
 
* ITEM_SHOES - {{L|Shoes token}}
Line 15: Line 15:
 
* ITEM_HELM - {{L|Helm token}}
 
* ITEM_HELM - {{L|Helm token}}
 
* ITEM_PANTS - {{L|Pants token}}
 
* ITEM_PANTS - {{L|Pants token}}
* ITEM_FOOD - {{L|Food token}}
+
* ITEM_FOOD - see below
  
Toys, Instruments
+
==Toy and Instrument Tokens==
* HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.
+
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Food (prepared meals)
+
|-
* LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.
+
| HARD_MAT
 +
|
 +
| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for {{L|strange mood}}s.
  
Trap components
+
|-
* HITS - number of times a trap component can strike an enemy
+
| NAME
* IS_SCREW - can be used in a {{L|screw pump}}
+
| singular:plural
* IS_SPIKE - can be built as an {{L|trap|upright spike}}
+
| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Siege Ammo Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| CLASS
 +
|
 +
| Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Food Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| LEVEL
 +
|
 +
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 21:00, 12 August 2010

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens

Token Arguments Description
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for Template:Ls.
NAME singular:plural What this item will be called ingame.

Siege Ammo Tokens

Token Arguments Description
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
NAME singular:plural What this item will be called ingame.

Food Tokens

Token Arguments Description
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
NAME singular:plural What this item will be called ingame.