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Difference between revisions of "40d:Item definition token"

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m (Bot: Adding {{av}})
m (Fixing in-namespace links)
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See:
 
See:
*[[Weapon Tokens]]
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*{{l|Weapon Tokens}}
*[[Armor Tokens]]
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*{{l|Armor Tokens}}
*[[Ammo Tokens]]
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*{{l|Ammo Tokens}}
  
 
Item types:
 
Item types:
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Trap components
 
Trap components
 
* HITS - number of times a trap component can strike an enemy
 
* HITS - number of times a trap component can strike an enemy
* IS_SCREW - can be used in a [[screw pump]]
+
* IS_SCREW - can be used in a {{l|screw pump}}
* IS_SPIKE - can be built as an [[trap|upright spike]]
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* IS_SPIKE - can be built as an {{l|trap|upright spike}}
  
 
[[Category:Hacking]]
 
[[Category:Hacking]]
 
[[Category:Modding]]
 
[[Category:Modding]]
 
[[Category:Tokens]]
 
[[Category:Tokens]]

Revision as of 20:57, 2 April 2010

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

See:

Item types:

  • ITEM_WEAPON
  • ITEM_TOY
  • ITEM_INSTRUMENT
  • ITEM_TRAPCOMP
  • ITEM_ARMOR
  • ITEM_AMMO
  • ITEM_SIEGEAMMO
  • ITEM_GLOVES
  • ITEM_SHOES
  • ITEM_SHIELD
  • ITEM_HELM
  • ITEM_PANTS
  • ITEM_FOOD

Toys, Instruments

  • HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.

Food (prepared meals)

  • LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.

Trap components

  • HITS - number of times a trap component can strike an enemy
  • IS_SCREW - can be used in a Template:L
  • IS_SPIKE - can be built as an Template:L