|Various Memory Editing/Hacking Tools:||WPE Pro/PermEdit/Tsearch, ARTMONEY, Cheat Engine, The Cheat (for Macs)|
 Memory Editing
Note: As of version 0.28.181.40d, the following memory editing does not work.
Memory Editing can be used for cheating and otherwise modifying Dwarf Fortress as it runs. Memory Editors find the particular memory address where a specific value is located and change it for the better. Most of these programs search for a Hex address with the terms set by the user and display and offers modification of the found data.
 Basic Cheating Tutorial With Memory Editors (Using Artmoney)
Warning: This is a good way to crash windows or otherwise mess up your computer. Only attempt memory editing if you are relaxed and don't mind this kind of thing too much.
Open Both Dwarf Fortress and Art Money and start a new fortress. When asked choose to prepare for the journey.
Notice that all of your dwarfs have 10 points to use for their skills.
In the Select Process bar in Art Money choose Dwarf Fortress.
Press Search and enter the value 10.
Press FILTER this time and enter the new number, such as 6. Continue with this until you have only 7 (the number of dwarves) memory address values left. You can see the number of values in the left window in art money.
Press the blue arrow in the middle bar to move them over to the right window.
Check the boxes under the designation F (for freeze).
Before you start the game it may be wise to uncheck (unfreeze) all of the boxes. The memory addresses may be used for something else.
 Starting with Legendary Skills
There is a rather time-intensive way to give dwarfs legendary skills with Artmoney. Set a skill level for one dwarf (eg. "Skilled"), search for a number corresponding to that skill level (0 for dabbling - 15 for legendary; 4 for skilled in this case) and then change that skill level while filtering results until you've narrowed down your one memory value. Just set this value to 15 and you have a legendary Miner, Armor User etc.