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Difference between revisions of "40d:Region features"

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Picking a starting region to build your dwarf {{L|fortress}} is a delicate work. Take a look at the list below and consider what you might need in your fort.
 
Picking a starting region to build your dwarf {{L|fortress}} is a delicate work. Take a look at the list below and consider what you might need in your fort.
  

Revision as of 17:33, 28 April 2011

This article is about an older version of DF.

Picking a starting region to build your dwarf Template:L is a delicate work. Take a look at the list below and consider what you might need in your fort.

Visible features

Forest

Pros: Template:Ls have plenty Template:L and Template:L for outdoor Template:L.

Cons: Template:L can have a hard time navigating thick forest. Evil and untamed forests can have dangerous Template:L.

Desert/Beach

Pros: Template:L for Template:L, easily navigated by trade Template:L

Cons: Little wood or Template:L.

Aquifer

Pros: Infinite source of Template:L anywhere on the map

Cons: Difficult to get under to access Template:L and minerals

River/Brook

Pros: Template:L, Template:L for farming and drinking

Cons: Some dangerous Template:L creatures

Lake

Small lakes are present in pretty much every other tile of the world.

Ocean

Pros: Mist makes dwarves Template:L, source of driftwood, Template:L can't attack from that side (yet)

Cons: Saltwater is not normally drinkable

Open Template:L vent

Pros: Template:L, Template:L, Template:L

Cons: Magma monsters, Template:L crafters -demand- magma forges

Cliff

Pros: Don't want something? Template:L the side of the Template:L!

Cons: May tax the system slightly

Hidden features

Template:L/Template:L

Pros: Provides an easy way to delete items and drain liquid. May also contain cave spiders.

Cons: Often contains monsters, and sometimes the dreaded Template:L.

Template:L

Pros: An infinite source of water. Discovering this lets you grow Template:L on subterranean mud, and also provides a decent fishing location. May contain cave spiders.

Cons: Discovered early enough, it will usually contain monsters. As with all infinite water sources, one mistake could end up permanently flooding half your fortress.

Template:L

Pros: Discovering this lets you grow tower-caps on subterranean mud, and also provides a decent fishing location. May contain cave spiders.

Cons: Will always have monsters. As with all large bodies of water, one mistake could end up temporarily flooding half your fort.

Template:L pipe/pool

Pros: A magma pipe is an infinite source of magma, which can be used to perform most metalsmithing operations without the use of coal. Magma pools are not an infinite source, but still contain magma.

Cons: Magma pipes and pools are home to deadly Template:L, Template:L, Template:L, and lava is an extremely dangerous substance. Flooding your fort with magma is the last thing you want to do.

Template:L and Template:L

Pros: Adamantine is the best material in the game.

Cons Pros: Breach the glowing pits and all hell will break loose. For more details, check the Template:L article.