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Editing 40d:Release information/0.27.169.33b

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==New stuff==
 
==New stuff==
 +
* caused some buildings to block vermin
 +
* gave threadable stones economic status
 
* added a bit of text to wells
 
* added a bit of text to wells
* gave threadable stones economic status
 
* caused some buildings to block vermin
 
  
 
==Crash Fixes==
 
==Crash Fixes==
 +
* fixed crash bug from archery training
 +
* fixed crash caused by viewing the inventories of additional units
 +
* fixed embark crash in cliff areas
 +
* fixed crash caused by seed trade valuation
 +
* fixed crash from sewing cloth images
 
* handled a reclaim/adv mode crash
 
* handled a reclaim/adv mode crash
* fixed crash from sewing cloth images
 
* fixed crash caused by seed trade valuation
 
* fixed embark crash in cliff areas
 
* fixed crash caused by viewing the inventories of additional units
 
* fixed crash bug from archery training
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* fixed lag caused by creatures wandering in liquid
 +
* tweaked pathfinding
 +
* fixed lag associated to wilderness creatures
 +
* stopped miasma from escaping coffins
 +
* stopped floor removal over constructed walls from leaving empty space
 +
* stopped channeling a floor over a constructed wall from leaving empty space
 +
* fixed some cases of liquid flows not starting up properly
 +
* fixed problem with windows and vision
 +
* cleaned residual jobs on site saves
 +
* stopped buildings from destroying ramps/stairs
 +
* fixed connectivity problem from ramp digging
 +
* fixed a problem with constructed stair placement
 +
* stopped appointment of leader position
 +
* fixed a few problems with counter offers
 +
* fixed trap component/anvil metal use issues
 +
* stopped live vermin from being eaten all the time
 +
* stopped square trampling from removing dig designations
 +
* stopped stockpiles from removing liquids on placement
 +
* fixed a problem with wagon pathing
 +
* fixed problem with wagon speed
 +
* handled problem with 3D projectile targeting
 +
* capped reclaim squad number
 +
* stopped vegetation from growing on ramps/stairs
 +
* stopped innate swimmers from gaining swim skill
 +
* fixed some material typos
 +
* stopped 2 mayors from being present at once
 +
* fixed a problem with blood hanging in the air
 +
* handled problem with caveins involving stairs and ramps
 +
* fixed scrolling problem on load screen
 +
* fixed problem with traded armor items not being recognized
 +
* fixed problem with moods not getting started
 +
* fixed problem with list update on stockpile mode paging
 +
* handled some of the problems keeping dwarves stuck on unpathable terrain
 +
* fixed lockup from dry wells
 +
* fixed problem with edge construction restriction
 +
* eliminated a tantrum lag/freeze problem
 +
* fixed problem with fortress advancement
 
* fixed a few typos
 
* fixed a few typos
* fixed problem with fortress advancement
 
* eliminated a tantrum lag/freeze problem
 
* fixed problem with edge construction restriction
 
* fixed lockup from dry wells
 
* handled some of the problems keeping dwarves stuck on unpathable terrain
 
* fixed problem with list update on stockpile mode paging
 
* fixed problem with moods not getting started
 
* fixed problem with traded armor items not being recognized
 
* fixed scrolling problem on load screen
 
* handled problem with caveins involving stairs and ramps
 
* fixed a problem with blood hanging in the air
 
* stopped 2 mayors from being present at once
 
* fixed some material typos
 
* stopped innate swimmers from gaining swim skill
 
* stopped vegetation from growing on ramps/stairs
 
* capped reclaim squad number
 
* handled problem with 3D projectile targeting
 
* fixed problem with wagon speed
 
* fixed a problem with wagon pathing
 
* stopped stockpiles from removing liquids on placement
 
* stopped square trampling from removing dig designations
 
* stopped live vermin from being eaten all the time
 
* fixed trap component/anvil metal use issues
 
* fixed a few problems with counter offers
 
* stopped appointment of leader position
 
* fixed a problem with constructed stair placement
 
* fixed connectivity problem from ramp digging
 
* stopped buildings from destroying ramps/stairs
 
* cleaned residual jobs on site saves
 
* fixed problem with windows and vision
 
* fixed some cases of liquid flows not starting up properly
 
* stopped channeling a floor over a constructed wall from leaving empty space
 
* stopped floor removal over constructed walls from leaving empty space
 
* stopped miasma from escaping coffins
 
* fixed lag associated to wilderness creatures
 
* tweaked pathfinding
 
* fixed lag caused by creatures wandering in liquid
 

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