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Editing 40d:Release information/0.27.169.33f

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==New stuff==
 
==New stuff==
 +
* made items that are thrown or shot in dwarf mode forbidden
 +
* made various types of items capable of destruction by fire
 +
* allowed magma buildings to be built after discovering endgame areas
 +
* disable mud/blood spreading
 +
* made wagon start in selected biome if possible
 +
* allowed more item types to hauled to the depot
 +
* made adv mode people talk about surrounding regions again
 +
* made adventure mode travel ambushes happen again
 
* added tile support for appointed dwarves
 
* added tile support for appointed dwarves
* made adventure mode travel ambushes happen again
 
* made adv mode people talk about surrounding regions again
 
* allowed more item types to hauled to the depot
 
* made wagon start in selected biome if possible
 
* disable mud/blood spreading
 
* allowed magma buildings to be built after discovering endgame areas
 
* made various types of items capable of destruction by fire
 
* made items that are thrown or shot in dwarf mode forbidden
 
  
 
==Optimizations==
 
==Optimizations==
 +
* sped up freezing water checks
 +
* sped up region information collector
 +
* consolidated some map event code
 
* tweaked dwarf site entrances
 
* tweaked dwarf site entrances
* consolidated some map event code
 
* sped up region information collector
 
* sped up freezing water checks
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* fixed a burn lag issue
 +
* fixed problem that made invader AI turn off
 +
* stopped full goblin armies from attacking smaller sites
 +
* fixed conflict with migrant projectiles and stranded item code
 +
* changed how tree line works
 +
* corrected idler count vs. meetings
 +
* stopped wells/grates/hatches from being built in walls and other obstacles
 +
* stopped elves from being pleased with unethical trades
 +
* made caravan items respect thread/cloth information for bags and other items
 +
* stopped wagon pullers that are also pack animals from being loaded with trade goods
 +
* homogenized pullers of a given wagon
 +
* stopped production jobs from using dump/melt designated objects
 +
* fixed a possible problem with rot locations
 +
* cleaned up some of the eat/get provisions code
 +
* made ocean waves drop salt water
 +
* made silk more susceptible to fire damage
 +
* fixed problem with food item descriptions
 +
* fixed food ingredient value calculation
 +
* fixed laced typo
 +
* made engravings go away properly upon channel and other dig jobs
 +
* handled snow etc. versus construction removal
 +
* stopped cancelled smoothing jobs from undesignating tile
 +
* stopped dwarves from mining out/removing their own and each other's floor tiles
 +
* stopped burned corpses from dropping two skeletons
 +
* fixed a few problems with geological layer creation
 +
* added gender check for king consort
 +
* fixed cliff indicator key
 +
* fixed bottom of magma pools
 +
* removed pet info from work animals properly
 +
* stopped inappropriate ambush messages from being generated by cage traps
 +
* fixed improper above ground designations
 +
* fixed problem with food storage barrels being brought to restricted piles
 
* made mayor announcement display the proper unit type
 
* made mayor announcement display the proper unit type
* fixed problem with food storage barrels being brought to restricted piles
 
* fixed improper above ground designations
 
* stopped inappropriate ambush messages from being generated by cage traps
 
* removed pet info from work animals properly
 
* fixed bottom of magma pools
 
* fixed cliff indicator key
 
* added gender check for king consort
 
* fixed a few problems with geological layer creation
 
* stopped burned corpses from dropping two skeletons
 
* stopped dwarves from mining out/removing their own and each other's floor tiles
 
* stopped cancelled smoothing jobs from undesignating tile
 
* handled snow etc. versus construction removal
 
* made engravings go away properly upon channel and other dig jobs
 
* fixed laced typo
 
* fixed food ingredient value calculation
 
* fixed problem with food item descriptions
 
* made silk more susceptible to fire damage
 
* made ocean waves drop salt water
 
* cleaned up some of the eat/get provisions code
 
* fixed a possible problem with rot locations
 
* stopped production jobs from using dump/melt designated objects
 
* homogenized pullers of a given wagon
 
* stopped wagon pullers that are also pack animals from being loaded with trade goods
 
* made caravan items respect thread/cloth information for bags and other items
 
* stopped elves from being pleased with unethical trades
 
* stopped wells/grates/hatches from being built in walls and other obstacles
 
* corrected idler count vs. meetings
 
* changed how tree line works
 
* fixed conflict with migrant projectiles and stranded item code
 
* stopped full goblin armies from attacking smaller sites
 
* fixed problem that made invader AI turn off
 
* fixed a burn lag issue
 

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